Yeah, they have been boasting about that since.. 1993? It will never work. Even if they ever got it to work, which they haven't, the system is still incapable of rendering animations - you would be stuck with a static world.
depends if nvidia or ati open another GPU thread to transform normal polys into atom polys using another core on CPU on pci e 3.0 cards, which open the doors to all engines and applications n shit with pre processing
the vid is probaly fake, and has less detailed polys then rage link under it
why would it need to render physics, atom is just some "technology" to transform normal polygons into atom polygons, model design and build process doesnt change, the modeller just does`nt have to worry much about the number of normal polys` they use on a model
somewhere in the engine or GFX card, the polys would call the atom function to transform polys into atoms
yup, find out more about it all, and it is all it does, you not working with atom polys during design, its business as normal when making models, and that what dell says
only if some modeller makes some for failed transfer mesh, but its a shit player model..
make custom player models, modellers can make inview arms for it too and have custom voice taunts and extra sounds
Q43A does 100% custom MP player models
anything else Q4, when a player is playing and using the failed transfer model, on their screen will be the default marine arms and skin holding your weapons, while the world you will be the failed transfer model with skinny arms and wasted flesh on your arms
play as the medic, and you will a dodgy skin change and have a white armor patch on your glove, or pro green/orange models have skin changes but armor is not as bright as the world skin cos its too eye catching
start a wifi server in your quakecon hotel if you aint going to strip bar at night , 1.4.2 win/linux
i kinda remember playing delta force 2 i think, and the terrain was not poly's but more like crude grass, even though it was supposed to be snow i think. That was kinda weird, but i guess novalogic really tried their own way with games. Can't say it worked out for them.
i have seen the other vids a long ago and they said it uses some kind of search engine and only renders what you are seeing. i would still call it fake, but we will see if they will ever release the tools.
Q43A isnt a few tweaks on code, most of the driver/sDK has been recoded which is more then any other mod for idtech has ever done before, and made a crap game good and fully playable, adds more new features n shit then any other mod ever has and so on, when most mods make the game crap
to make this vid you would need a super computer or a couple of months to render then scenes and animation paths
probaly no worse then having plants with wind affecting them, what is wind in a physics engine and game, or realtime water
plant models are all static, until you put wind up in atmosphere files
and its probaly down to nvidia and ati to add it to the cards and how they handle poly`s, while nothing much really changes anywhere else, like physX code
The computer power needed to handle physics such as like you mentioned sounds immense. Ragdoll physics for example, not sure if it's just a simple issue as fixing the graphic cards. Carmack usually dont disregard stuff like this.
does anyone have a link to a video of the keynote? can't seem to find anything on google, only articles with some information on what he talked about. Maybe its not out there yet, or i'm just stupid, and not looking the right places.
Bleh, this sounds bad. I checked this morning and saw the keynote video with 93 views (non-private), but didn't watch it (was planning to watch tonight).
Hopefully when trying to fix the buzz on the QL feed they didn't unplug the keynote sound!
that's weird, maybe it youtube being a bitch about countries, but it says uploaded 2hrs ago here.. ahh well i get to watch carmack going at it like a boss now.
Yes, you can make real pretty environments with the cryengine 2. Those in the first vid where quite spectacular. But as for the rest, does not really stack up against UE 3 and what can be done with UDK right now.
Well, what did they expect? They recycled an old, almost dead game, made a few minor tweaks, and put it in a browser. Maybe if they added some major changes, like a fully-fledged esports system, it could have succeeded. Having the game in a browser has some advantages, most of which were underutilized in QL. Simply putting a game in a browser is not going to be the difference between success and failure.