Valve is working on the latest iteration of Counter-Strike!
Over the weekend many CS:Source players were invited to the Valve headquarters. Apparently the new CS: Global Operations will replace CS:S's spot!
The gameplay will be closer to CS:S than anything. Some maps the testers have seen include well known dust, aztec, inferno, nuke and train.
Update: Valve
officially announced Counter-Strike: Global Offensive.
Next Gen Console, PC, and Mac Release Targeted for Early 2012
Valve, creators of best-selling game franchises (such as Counter-Strike, Half-Life, Left 4 Dead, Portal, and Team Fortress) and leading technologies (such as Steam and Source), today announced Counter-Strike: Global Offensive (CS: GO).
Targeted for release via Playstation Network, Xbox Live Arcade, and Steam (for PC and Mac) in early 2012, CS: GO will expand upon the team-based action gameplay that it pioneered when it was launched exactly 12 years ago (CS beta 1, August 1999).
CS: GO features new maps, characters, and weapons and delivers updated versions of the classic CS content (de_dust, etc.). In addition, CS: GO will introduce new gameplay modes, matchmaking, leader boards, and more.
"Counter-Strike took the gaming industry by surprise when the unlikely MOD became the most played online PC action game in the world almost immediately after its release in August 1999," said Doug Lombardi at Valve. "For the past 12 years, it has continued to be one of the most-played games in the world, headline competitive gaming tournaments and selling over 25 million units worldwide across the franchise. CS: GO promises to expand on CS' award-winning gameplay and deliver it to gamers on the PC as well as the next gen consoles and the Mac."
CS: GO is being developed by Valve in cooperation with Seattle-based Hidden Path Entertainment. The title is targeted for release in early 2012 and will be playable at this year's PAX Prime and Eurogamer Expo 2011.
Source:
Official announcement,
CS: GO Steam page
Links:
SK,
ESEA,
cadred,
Reddit thread
They gonna fuck it up. Even more than they already did with source. Valve never understood 1.5/6 and they never will.
- There are also a couple of new nades
- There are molotov grenades, which create a fire-blanket that slows players are little
- The other new nade is a decoy-nade, that can play firing-sounds, so it can be used to fake that a player is in a position
Ehhhh ok ...
- Recoil was a bit weird, since it was actually made more random from how I understood it, but since they made it be random in a circle instead of a square it ended up being easier to control. Anyways, they're going to change it, since right now spraying is just the only way to really go about playing the game
Source recoil is a joke. Don't even want to know how the new recoil can be "easier" -.-
You don't invite source players to create a new counterstrike. Biggest failure one can make.