His hitsounds are a lot more distinct and are slightly louder. It's easier for me to tell what HP range he's at compared to TankJR.
Also, the model is thinner, which means you're always aiming at a smaller target. I think this helps with things like LG tracking. If you're always aiming at a bigger model that has areas that you can't hit (since the hitbox is thinner than the model) then I think your accuracies might go down a bit (only slightly).
lg is better with tankjr.
He is bigger, but that helps you aim CORRECT way with lg (don't catch every enemy move, but drag and aim slow to target). And with rail, aim is better for me, maybe it's pshichological or it's better for EYES->BRAIN->HAND, becose you see bigger target.
With rocket, you can see movement direction with keel, so it's helps for rocket. Biggest tankjr [+] is, that you can notice him more fast around corners.
I disagree, because with TankJR there's a visual amount of space that isn't connected to the hitbox. No matter how much you shoot at some areas of the model, it won't register. Because of this (in QL) I believe Keel is better. Yes, there will be situations where you can visually see them when you use TankJR as opposed to Keel, but take a map like Aerowalk. There will be lots of times when you're railing corners of the models. If you use TankJR, you will see more of the model, and shoot. If you're using Keel, you'll see less of the model, sometimes not enough to justify trying to rail them. You can shoot at them if you were using TankJR, but corners and edges aren't likely to register because the model is bigger than the hitbox (a lot bigger now)
I guess what he means is with keel you see every strafe move he makes pretty much right away and because of that you think you have to correct your own aiming all the time so you keep tracking him, making you wobble left and right instead of just aiming straight in the middle at him. With tankjr you don't notice those little movements that much and just keep firing straight at him without feeling the need to adjust your aiming much.
I think its a placebo effect. You feel like you are more accurate with the tankjr model because you get more visual feedback with keel, but you really aren't.
depends on the player obviously (prolly doesnt matter for someone like cypher :p) but when keel wobbles left and right i tend to automatically try to adjust my mouse accordingly, which does most of the time more bad than good
Keel is better. Keel + playerlean 0 is the perfect combo. If you don't agree with me or don't understand why it's better, pls just stfu or fuck off, you are a retard.
guard and noctis are both wrong, they only got 75 to 85% of my lg aim, don't listen to them, even if they are famous pro with lot of money, drugz & girlz.
btw, just finished eating my cookies and drinking my milk, fuck it tasted good, i'm so pissed now, fuck you all.
it seems to be for old windows me computers but it seems to make the lighting more intense on models at higher gamma values without messing with the map with post processing off and you also have to vid_restart very time you change a gamma value with it
and your gamma won't messup when you alt+enter like what happens with post processing on.
Nothing will happen. So many keep changing their settings in hopes of finding a magical value which makes them hit more or just play better. There is no magical setting and changing your enemymodel wont affect your hitscan aim the slightest. play with whatever you use to like the most and just stick with it.
In fact I can imangine that an enemymodel shiften in size, shape and it sound it makes, is only a drawback for you.
Says who? I believe that changing settings all the time because you want to find a setting that can magical improve your game hurts you more than sticking with something you liked from the start.
Ischju have probably played quake for some years and tried both models (and played with the one he liked the most until now) so I see no reason to change model just because the fucking hitboxes got 10% larger. He is still gonna aim at the enemy in the same way. Now he will just hit a little more.
yeah, i remember how obsessed i was with fiddling with sens every other day when i played ut like 6 years ago.. it was useless, the best advice from competent players i got was "just stick with one and learn to aim with that" .. though making diff xhairs for the weapons kinda helped my aim with some of them (mainly bigger, nonhitscan xhairs for splash weapons like flak/sg so i wasnt trying to hit the exact center)
people say this but my old config was so shit that it had r_displayrefresh set to 75 on a 120hz monitor, was awful to play on and i didn't notice till last week:D Fox's config has taken my game up a notch due to how smooth it is :P So there are some settings that magically help your game.
My comment was meant for competent players with an already working config with all the necessary competitive settings enabled, such as displayrefresh, nomipped rocket explosion, fitting gamma, brightskin etc.
The settings I am talking about are the smaller personal settings that differs from persont to person like sens, enemycolour, accel, enemymodel, LG beam, crosshair.
Some players are most comfortable with high sens, others with low, but everyone would benefit from 120 hz refreshrate of course.
Edit; Didn't mean to say that you were incompetent btw :D.
Concerning the enemymodel I was thinking of Keel vs Tankjr actually, because that seems to be the ones almost everyone is using.
And I don't think it will improve your aim at all (as long as the enemymodel is visible ofc. as both Keel and Tankjr are). You aim in exactly the same way regardless of the enemymodel.
Using keel you will aim for the center of the model and still hit if your xhair moves to the edge of the model. When using Tankjr you will aswell aim for the center but your hits wont get registered all the way to the edge now, but that doesn't change the way you aim or how well you aim.
I tried tankjr today for the first time and my lg accuracy was a bit better after the change.
On the other hand there are many through-rails, which is kinda frustrating.
keel all the way imho. the hitbox is still not the best fit for tankjr. also i have trouble using rocket launcher vs tankjr because he moves differently than keel (probably just a matter of getting used to but still). playerlean the same (no placebo here kthxbye)