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I wanted to share some of the efforts I'm doing in visualizing spawn points. In this first video I explain basic things about ql spawn system and ztn.
http://www.youtube.com/watch?v=s14EO-YI14Q
Technically, I consider this a proof of concept; an ok solution that does what it is meant to. What I did was converting the map into a generic format, and use some tools to visualize the stuff. The rendering is nice, but the rest is somewhat limited to placing geometry and talking.
Ideally, I see this as part of a custom program, where things that matter can be computed and visualized. The ultimate goal would be to play a demo with this visualization, stop at anytime, and show a hell of information on what is going on, potentially switching to the classic view etc.
-Lostworld
-Aerowalk
I wanted to share some of the efforts I'm doing in visualizing spawn points. In this first video I explain basic things about ql spawn system and ztn.
http://www.youtube.com/watch?v=s14EO-YI14Q
Technically, I consider this a proof of concept; an ok solution that does what it is meant to. What I did was converting the map into a generic format, and use some tools to visualize the stuff. The rendering is nice, but the rest is somewhat limited to placing geometry and talking.
Ideally, I see this as part of a custom program, where things that matter can be computed and visualized. The ultimate goal would be to play a demo with this visualization, stop at anytime, and show a hell of information on what is going on, potentially switching to the classic view etc.
Edited by Memento_Mori at 10:43 CST, 8 November 2011 - 20184 Hits