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- SKILTH - WARZONE V1.3 - p0rt
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description :
ET:QW v1.5
replaces all strogg player/weapons/vehicle models and awards, with a replica GDF team
new mini mod, to put in the base folder or official compition mod folder...
cleans up and tweaks all map atmospheres and de-saturates them [ put up the gamma in the options, and brightness down a bit, and the game can almost look photorealistic ].
balances all damages/projectile ranges/spreads/projectile recoils/kickbacks on all handweapons
all main team hand weapons are using the same values for zoom/recoil/muzzlekick/projectile spread/projectile damage/fire rate etc...
adds cvar net_rmapCycle to enable/disable random maps on server or SP in objective and stopwatch gametypes
adds cvar si_tactical to force player walk/run/sprint tactical speeds, if disabled, pm_speed cvars are used
adds cmd listmaps
slows all vehicles down to a realistic "warzone" pace, and tweaks and changes more settings
allows adding key "climate" to mapinfo/*.md files to set a custom skin to match the map, and climate key can be set, if the skinname_climate is found, the climate skin will be set on players/deployables/vehicles.. using seperate skins for both teams...... mapinfo/climate_skins.md is 99% trash and no longer used
allows easy making of skin packs, set new materials in the skins pk4 and put a skin pack in skilths folder
removes everything that allows players and bots to be disguised and running on new team playerclasses, many tweaks to entitydef settings
renames strogg to SUC [secret underground cleché]
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- o09 p0r+
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download > win/linux > http://planetquake.gamespy.com/View.php?view=...&id=32
its pure GDF vs GDF, you can make team skin packs and custom maps that have nothing todo with strogg, just more of modern wolf:ET with proper marines
- SKILTH - WARZONE V1.3 - p0rt
-------------------------------------- -----------------------
description :
ET:QW v1.5
replaces all strogg player/weapons/vehicle models and awards, with a replica GDF team
new mini mod, to put in the base folder or official compition mod folder...
cleans up and tweaks all map atmospheres and de-saturates them [ put up the gamma in the options, and brightness down a bit, and the game can almost look photorealistic ].
balances all damages/projectile ranges/spreads/projectile recoils/kickbacks on all handweapons
all main team hand weapons are using the same values for zoom/recoil/muzzlekick/projectile spread/projectile damage/fire rate etc...
adds cvar net_rmapCycle to enable/disable random maps on server or SP in objective and stopwatch gametypes
adds cvar si_tactical to force player walk/run/sprint tactical speeds, if disabled, pm_speed cvars are used
adds cmd listmaps
slows all vehicles down to a realistic "warzone" pace, and tweaks and changes more settings
allows adding key "climate" to mapinfo/*.md files to set a custom skin to match the map, and climate key can be set, if the skinname_climate is found, the climate skin will be set on players/deployables/vehicles.. using seperate skins for both teams...... mapinfo/climate_skins.md is 99% trash and no longer used
allows easy making of skin packs, set new materials in the skins pk4 and put a skin pack in skilths folder
removes everything that allows players and bots to be disguised and running on new team playerclasses, many tweaks to entitydef settings
renames strogg to SUC [secret underground cleché]
-------------------------------------- -----------------------
- o09 p0r+
-------------------------------------- -----------------------
download > win/linux > http://planetquake.gamespy.com/View.php?view=...&id=32
its pure GDF vs GDF, you can make team skin packs and custom maps that have nothing todo with strogg, just more of modern wolf:ET with proper marines
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