Sorry if this question is absurdly stupid and obvious, but.
I think I've pretty much figured out how to effectively strafe jump with VQ3 physics to gain momentum (well, in Quake Live, anyhow).
However, in CPMA, I'm struggling a little. Do I need to release the strafe key after I've jumped while I'm in the air? Whenever I hold the strafe key down while airborne, I realize I can't turn around in the air by using my mouse, which is one of the nifty things about CPMA physics. When I'm not holding down the strafe key, and just holding the forward key after I've jumped, I can move around midair.
I seem to go faster with VQ3 physics while holding down the strafe key midair, but this might be the completely wrong way to do it.
Any help would be appreciated. Again, sorry if this sounded stupid. Still figuring things out. ;)
I think I've pretty much figured out how to effectively strafe jump with VQ3 physics to gain momentum (well, in Quake Live, anyhow).
However, in CPMA, I'm struggling a little. Do I need to release the strafe key after I've jumped while I'm in the air? Whenever I hold the strafe key down while airborne, I realize I can't turn around in the air by using my mouse, which is one of the nifty things about CPMA physics. When I'm not holding down the strafe key, and just holding the forward key after I've jumped, I can move around midair.
I seem to go faster with VQ3 physics while holding down the strafe key midair, but this might be the completely wrong way to do it.
Any help would be appreciated. Again, sorry if this sounded stupid. Still figuring things out. ;)
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