my tip is to use zoom , even in close range, the target is so big youll have a hard time missing it... I am using a jittery abyssus with high sense on a 2year old artian which is completely spent so the only way i can hit with rail is if i use zoom, ALL THE FUCKING TIME.
The whole map looks great with those smooth colored lightmaps, and you have this textured things (e.g.:jumppad rectangles) to ruin it all. I would prefer some pulsating picmipped surfaces there instead.
i find having same xhair color as enemy models better, especially if u use green... there are not many green walls in quake, so basiclly everytime u dont see crosshair - shoot
honestly railing takes way more balls than most rocket-favoring guys have. Rockets is the main defensive weapon, you can spam it, there is no risk. railing is a gamble because if you miss you'll take a lot of damage. THAT IS MY OPINION
yeah if try to be chuck norris with the rail gun which I respect but +back railing is meh.
also +forward rockets is kinda hard in QL because generally the enemy will just +back rocket you which is much easier.
u cant practice to become a rail whore, its just what you settle with cause you favor the weapon and the game-play it gives.
im not a rail whore but my accuracy with it is somewhere around 70%. there are basically two different shots, one favors what you feel and the other favors how you predict/see, view-ability and expectancy/prediction. the practice, or the setup rather, would be for you to mark a spot on the map that you are supposed to hit, run in any direction and when you reach a spot on the map where you have told yourself to shoot from you shoot the marked spot as fast as you can, either to your side, in a 180, midair or whatever move you want to do, that's how you practice muscle memory and need to understand how to tweak your quake so that the flick comes naturally from whatever position you are in to the desired location. the next step in that practice is to shoot moving targets predicting their movement and intercepting their direction meeting up with your xhair where they will end up. this leads up to the next practice and is the second shot. basically to rail people from a distance you need zoom and a stable hand, you just put your xhair in the position you think the guy will end up and you rail him with movement with holding the xhair at a place you think he will cross and shoot right before he crosses it. you basically align your xhair to his path, hold your mouse steady and adjust with your keys.
there is also the following shot, basically when a guy is mid air and he is coming down, you place yourself in the right position to meet him, with him coming towards you you push your mouse against him and shoot into him at the intercepting point with a gliding mouse movement on a straight path right into him almost like you are going to push him with your shot. its also how you should lead your lg, where you are looking to get the opponent riding your shaft in that you are pushing your mouse in and through him. this also goes front to front but you need to understand how to deliver damage in a vertical direction as the hitboxes are the smallest on the horizontal axis and left right movement crosses your xhair too easily and it just comes from position and lead in which in effect results in easy to hit shot. all good aimers, even if the know it or it not, or if they aknowledgedly do it, they just automatically turn themselves into whatever position they need to be in for the very situation to be able to deliver the easiest shot with their current weapon. there's a way to move with every weapon and there's a way to move to land the shots easy. you first need to learn how to carry the weapon correctly then you will have an easier time to deliver more successful hits with it. and its not about being a pussy and hiding behind a wall and turning out as a camper and a railwhore. it takes practice, experience and understanding what works and what doesnt and no matter what people are going to tell you, you just have to work on it. railwhore or not.
sure railwhores got settings which makes it easier for them to hit, but its the combination of knowing how to use the weapon and having a good visual config and the right settings that turns them into what you are calling them.
Railing with ping above 100-120 is where it gets hard. I play Q3A and have this issue as where I'm located in Australia is along way from the servers, even though I have a good adsl connection, the pure distance makes the ping about 100 to everything.
I play Unlagged in Quake 3 due to this, alot of the player that have less than 60ms hate this mod, I'm not sure why, I think it's becuase they can no longer "own" the higher pinging player, as now the higher ping has a chance at fragging with Unlagged.