Hello,
I created a simple map in radiant, and compiled the .bsp.
I then used:
bspc.exe -bsp2aas -focesidesvisible -reach -optimize mymap.bsp
and got 'mymap.aas' back.
I changed the bsp version to QL one, put both files into a 'maps' folder, created a zip, used quakelivedec.exe to get a pk3 and tried to play the map in ql.
The map loads, I can play, but I cannot add bots: Fatal: aas not initialized.
So how do one generate proper .aas ?
Thanks!
I created a simple map in radiant, and compiled the .bsp.
I then used:
bspc.exe -bsp2aas -focesidesvisible -reach -optimize mymap.bsp
and got 'mymap.aas' back.
I changed the bsp version to QL one, put both files into a 'maps' folder, created a zip, used quakelivedec.exe to get a pk3 and tried to play the map in ql.
The map loads, I can play, but I cannot add bots: Fatal: aas not initialized.
So how do one generate proper .aas ?
Thanks!
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