I feel like the one main reason that QL isn't doing that well in the esport scene is the lack of story. When watching SC2 and MoBA games a story gets developed throughout the game giving the commentators something to talk about.
Do you guys have any ideas to give Quake a story or ideas for future mechanics that could help achieve that?
What I mean is a progression in the game. RTS games progress in the fact that you get more bases and better units. MOBA games progress in the sense that players get better items and more spells. I think players like this because it gives a sense of power when they play the game.
Do you guys have any ideas to give Quake a story or ideas for future mechanics that could help achieve that?
What I mean is a progression in the game. RTS games progress in the fact that you get more bases and better units. MOBA games progress in the sense that players get better items and more spells. I think players like this because it gives a sense of power when they play the game.
Edited by spucrl at 12:36 CDT, 25 April 2012 - 10412 Hits