Hi there
I thought i should give it a try... its actually not this bad, but first attempt to create a server failed because of 128 pk4 limit. okey, next try.
Movement feels faster (lower view height?) but i cant do any crouchslide at all (removed?). Rocketjumps are weird. Rockets seems to be increased in size. Its harder to hit just over the edge. Rockets looks faster than in q4. Almost similar to ql which i like.
Nades dont get stuck into the ground [+] and have a much better range (q4 nade launcher feels like i am throwing nades like a girl). Unforrtunaley they dont care much about gravity and their range is too big.
Weaponswitch is faster = better gameplay
Sounds are weird and i cant tell much about fps since i didnt found an option to draw fps but it feels smooth for me.
All in all i cant tell the significant changes from q4mp to q43a except those cvar changes. Port make your mod a 1:1 cpma copy and it can get popular
I thought i should give it a try... its actually not this bad, but first attempt to create a server failed because of 128 pk4 limit. okey, next try.
Movement feels faster (lower view height?) but i cant do any crouchslide at all (removed?). Rocketjumps are weird. Rockets seems to be increased in size. Its harder to hit just over the edge. Rockets looks faster than in q4. Almost similar to ql which i like.
Nades dont get stuck into the ground [+] and have a much better range (q4 nade launcher feels like i am throwing nades like a girl). Unforrtunaley they dont care much about gravity and their range is too big.
Weaponswitch is faster = better gameplay
Sounds are weird and i cant tell much about fps since i didnt found an option to draw fps but it feels smooth for me.
All in all i cant tell the significant changes from q4mp to q43a except those cvar changes. Port make your mod a 1:1 cpma copy and it can get popular
Edited by c1 at 11:35 CDT, 14 May 2012 - 3678 Hits