I will be short to not waste time.
While arguing with some random dude on ql forums, he provided an example, based on a restaurant system and this great idea come to me.
Well, not everyone likes all the premium and pro subscription features, so imagine, that the premium and pro accounts are like medium and big meals at mac. And usually at mac, if you dont like or dont want something from the meal, you can always buy it seperatly.
Based on that, my suggesion is to devide all premium features to seperate ones. So when a customer comes to buy them, he chooses what he actually wants (for example premium maps and server spawning) and pays only for them. Moreover, if he wants all of them, he buys a pro acc, and if he wants smth in addition to his premium, he isnt forced to buy pro.
The idea is simple, but i may satisfy a big part of the community, as you will pay only for what you need and it will cost way less.
What do you think?
While arguing with some random dude on ql forums, he provided an example, based on a restaurant system and this great idea come to me.
Well, not everyone likes all the premium and pro subscription features, so imagine, that the premium and pro accounts are like medium and big meals at mac. And usually at mac, if you dont like or dont want something from the meal, you can always buy it seperatly.
Based on that, my suggesion is to devide all premium features to seperate ones. So when a customer comes to buy them, he chooses what he actually wants (for example premium maps and server spawning) and pays only for them. Moreover, if he wants all of them, he buys a pro acc, and if he wants smth in addition to his premium, he isnt forced to buy pro.
The idea is simple, but i may satisfy a big part of the community, as you will pay only for what you need and it will cost way less.
What do you think?
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