Had a crazy idea today for a fun game type. Kind of a mix between CA and TDM.

TDM Aspects:
- Continuous game, not round based
- Team with most frags wins (100 frag limit, 10 minute time limit)
- You have less ammo
- Gun pickups are important to replenish ammo
- Timing quad to the second is important

CA Aspects
- You spawn 200 armor 100 health
- No self damage
- No team damage
- No items (no guns, no ammo, no armor)
- Only item is quad (every 2 minutes)
- Spawn with all guns
- Spawn with default TDM ammo (except rockets are 15 instead of 10, lg is 130 instead of 100)

Why it's fun:
- More action!
- You never have to wait for the round to end. Just respawn.
- You don't have to "go bridge"
- If you don't "go bridge", your team doesn't get mad
- More +forward, less +back
- Players that play +back don't lose the game for your team
- Dying isn't frustrating.
- The big "initial fight" that happens at the start of every CA round doesn't really exist.

I don't know what else to say. It feels chaotic like a FFA, when you're running the items good and getting good quad runs. Except you have teammates. And right off the spawn, you have armor and guns. It's fun as SHIT. Played 3 games tonight and had a blast.

It IS possible to spawn a non-prem version of this, but the problem is the timelimit is fixed at 20 (tdm default), and you can't change the frag limit. 20 minutes is WAY to long for this game mode.

Anyway, here are the "start a match" settings if you want to import them and try it. =)

{"maps":[],"cvars":{"g_gametype":3,"sv_warmupReadyPercentage":0.51,"web_spawnSkillMatched":1,"teamsize":5,"g_complaintLimit":10,"g_friendlyFire":0,"g_startingArmor":100,"g_startingHealth":200,"g_startingHealthBonus":0,"dmflags":28,"g_dropPowerups":1,"g_dropCmds":6,"g_spawnItemAmmo":0,"g_spawnItemArmor":0,"g_spawnItemHoldable":0,"g_spawnItemHealth":0,"g_spawnItemWeapons":0,"g_startingWeapons":255,"g_forceDmgThroughSurface":1,"fraglimit":100,"timelimit":10,"mercylimit":50,"g_startingAmmo_rl":15,"g_startingAmmo_lg":130}}