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  • DHS 2012: Quake Live - FINAL DAY (day3) (0)
      by hydde, 18 Jun 2012
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Dreamhack quake live final day (15 comments)
( Image: QL)
Posted by hydde @ 07:01 CDT, 18 June 2012 - iMsg
Event: DHS'12
rapha.
<< Prev Image || Next Image >>
Edited by hydde at 16:22 CDT, 19 June 2012 - 4670 Hits

<< Comment #1 @ 08:44 CDT, 18 June 2012 >>
(Link, Reply)
By bloody eyeball by hatelull melechesh 
srsly, lagometer, fps, demo-message, on LAN? wtf man
<< Comment #2 @ 08:50 CDT, 18 June 2012 >>
(Link, Reply)
By ffs_light kK_Storm  - Reply to #1
+ default hud and small timer. And he still owns.
<< Comment #3 @ 08:52 CDT, 18 June 2012 >>
(Link, Reply)
By bloody eyeball by hatelull melechesh  - Reply to #2
He'd own even more without it, unless he combines the data from all 3 to assist with his timing :x

My solution:

bind F4 "vstr showstats"
seta showstats "cl_demoRecordMessage 1; cg_lagometer 2; cg_speedometer 3; cg_drawfps 1; bind F4 vstr hidestats"
seta hidestats "cl_demoRecordMessage 0; cg_lagometer 0; cg_speedometer 0; cg_drawfps 0; bind F4 vstr showstats"
Edited by melechesh at 08:53 CDT, 18 June 2012
<< Comment #4 @ 00:27 CDT, 19 June 2012 >>
(Link, Reply)
By Germany pharrow  - Reply to #1
+ no simpleitems

this guy...
<< Comment #6 @ 02:14 CDT, 19 June 2012 >>
(Link, Reply)
By djogedj h8m3  - Reply to #4
having simpleitems off is the best, you can see some items which arent possible to be seen with having it on, for example RA on ztn from the bottom etc
Edited by h8m3 at 02:14 CDT, 19 June 2012
<< Comment #7 @ 02:16 CDT, 19 June 2012 >>
(Link, Reply)
By bloody eyeball by hatelull melechesh  - Reply to #6
In another image comment, madix said he uses simpleitems on, with increased size, for this purpose.
<< Comment #8 @ 02:20 CDT, 19 June 2012 >>
(Link, Reply)
By Fox flag 0x5f3759df  - Reply to #7
there's no rotation on simpleitems 1 no matter how large they are. with simpleitems 1 the rotation allows you to see more in situations
<< Comment #9 @ 02:23 CDT, 19 June 2012 >>
(Link, Reply)
By bloody eyeball by hatelull melechesh  - Reply to #8
0*

Personally, I prefer simpleitems 1, so the only thing that moves is the enemy. Also, dropped weapons are far easier to figure out, especially from a distance.
<< Comment #12 @ 12:46 CDT, 19 June 2012 >>
(Link, Reply)
By Sweden fag with no name  - Reply to #6
Fales
<< Comment #13 @ 12:47 CDT, 19 June 2012 >>
(Link, Reply)
By Sweden fag with no name  - Reply to #12
Fuck me.

I was going to write that you can use cg_simpleitemsradius to make the simple items bigger.
<< Comment #10 @ 11:44 CDT, 19 June 2012 >>
(Link, Reply)
By Exelent nex1  - Reply to #4
yes, that is not necessarily an handicap, if i'm not wrong even Cypher used it not too much time ago; the other things, instead....
<< Comment #14 @ 06:35 CDT, 21 June 2012 >>
(Link, Reply)
By Quake 3 InDepther  - Reply to #4
simpleitems are totally pointless
<< Comment #5 @ 01:49 CDT, 19 June 2012 >>
(Link, Reply)
By ._o Xen_Crypt 
lets talk about his hair
<< Comment #11 @ 11:44 CDT, 19 June 2012 >>
(Link, Reply)
By Exelent nex1 
lets talk about his mouse
<< Comment #15 @ 07:07 CDT, 21 June 2012 >>
(Link, Reply)
By Latvia deathinfire 
let's talk about sex, baby

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