this. the original script dates back to the osp days and there used to be two versions, one by godsmurf of cicatrix/clanbase and one made by sujoy ...of esr. it's been debated over and over again and has never been considered a cheat for the above mentioned reasons.
honestly it doesn't give you that much of an advantage... I know all the times by heart and I'm way quicker than a guy that would use that... Only advantage would be to be able to remind yourself through chat history but it's marginal to say the least, like 120hz or good ping or wmo.
I'm not a great dueller, but my weakest area is timing. I just tend to forget about it when I'm fighting.
Given what I read here, it seems I could make a script that would do a lot of it for me. E.g. press a button when pickup item, remind me 5 secs before it's going to spawn again. Or perhaps update me every so often of the order of items spawning.
it's not really usable in duel, in q3 you could use echo to display the timings but even then... you'd have to let go off one hand to type in the numbers and then press a "repeat" button to get them to display.
doesn't make much sense and i know of no one ever using it that way, it is much much easier to just have someone standing behind you doing the timing, if you really need outside help with adding +25/+35 to a number.
I had made a script in q3 where u were using the scroll. It was so fast that u were losing almost no time. At that time, they were not considered as cheats (I guess neither now). I wrote it mostly for fun and never used it, since it's easy to add 2 numbers anw.
ah, yeah i remember scripts like that. i had one where you could fine-tune an already set item cycle with the scroll wheel (add/substract seconds) and either submit or repeat the time with mouse3. still, if someone wants to have an edge, nothing easier than having one bored friend standing behind you timing.
It's not the adding I have trouble with, just forgetting to look at the clock later, or forgetting the number.
[edit] anyway.. seems pretty slow/limited if you have to type in the number, so I can see why there's not much fuss about it.
I suppose, if you set it to print it instead of saying it, and set the screen time to 25-35 seconds depending on armor or mega, then you could have what is basically an onscreen reminder, and some advanced scripting would allow you to simply press 1 key for the delay on each pickup instead of re-setting it on each pickup.
I remember seeing an old cfg made by either rocketboy or jibo where it was basically a whole series of /waits and /plays of sound files of sarge grunting and slash screaming, mimmicking them having sex
He used multiple waits to set the adecuate delay between sounds being played.. afaik.
I think it's cheating. If you rely on something other than your brain to time items then that's not right. Unfair advantage. If id wanted it in their game they would provide it.
Yeah sounds gay, its actually pretty tricky at times to keep a number or two in your head. If the opponent keeps constant pressure on me, 50% of the time i'll lose that number(s) half way through(12/16 seconds ), but I can usually fudge the number or have a good feel for it so it's not too bad :) But with cheating it takes that aspect of pressure away from the game. :/
Also I don't understand this fixation with timing. There are some days I can't time worth shit, yet I can still show up to mega/ra to pick it up or do damage to it most of the time. I think this all started from casters/streaming because it is a tinbit of information that can be talked about but sometimes they even attribute it to being bad if you can't time an item which is silly.
o well i'm not aggressive enough to ask all casters to stop doing that lol :)
Personally I find it enjoyable when I play well in all categories such as aim, timing items, being a ninja and switching between cautious and cocky. In addition I like to base my strategy around item's so I can maneuver around the map accordingly. But that's just my taste, some people can wander around the map aim really well, make good calls in judgement and play by feel in regards to items and they do just fine.
It is a chat scripts used to communicate item times. It is no different than having a "go to quad now" bind. All it does is allowing you to tell your teammates item spawntimes without having to do it manually through the messagemode2 bind.
Example: I pick up RA at 23. Push + button. Push kp_downarrow (2), Push kp_end (3), push kp_enter.
quake live then: "say_team RA @ 48"
I also have the option to repeat this to my teammates by pushing kp_enter (if i dont have timed anothor item after) or a specific "repeat ra-time button" which i have binded.
It is really only usefull for pickup- or public games since most ppl use ts or mumble during other games. It is not a cheat in my opinion. If it were all team_say binds should be forbidden. All it does is make non-voicecom games a tiny bit better.
Think it is more to the point that if you took the time inside the game to go to numpad and write the time in, you also calculated it in your head, think basic timing can be done by most people.
Also if you need to remind yourself of the item time you need to push in on the bind, meaning you are already thinking about it, most likely know the time and are spamming the bind to your teammates. This equals timing withprout the script ocess ie. if you don't time the item yourself this won't time it for you.
You can't time other items you are not timing in game yourself.
It would be more of an grey area if it had anything to do with the game itself other than the player himself doing the job.
The use of these script types has been in the game since q3test, the swelt / ix timer was most popular and used for coaching in tdm (when such things were possible) its in no way cheating