I just had an idea I thought was pretty cool. basically, take the gameplay of Quake but add in 'status effects' and 'types' from Pokemon.
example: have a water gun that's effective against fire armor than can be picked up. the water gun however wouldn't be effective against 'grass' armour. it would still do damage but not as much as if you used a weapon which was effective against that particular armor.
also, have guns that could give status effects like 'poison' or 'burn' which for a small period after receiving it will bring the player's health down slowly.
COOL OR WHAT??!?!
example: have a water gun that's effective against fire armor than can be picked up. the water gun however wouldn't be effective against 'grass' armour. it would still do damage but not as much as if you used a weapon which was effective against that particular armor.
also, have guns that could give status effects like 'poison' or 'burn' which for a small period after receiving it will bring the player's health down slowly.
COOL OR WHAT??!?!
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