own3d is shit and is usually fucking up your quality. Try vimeo or YT.
YT supports 1080p so you could have the best quality there. Not sure about Viemo.
x264 is good but you should really set it to your framerate + 10mbps
30 fps is not enough, you should go with at least 50 for the project, thats at least 100 fps capture (I use 200 + blurframes)
you could render it 720p again but it's never going to be as good as if you had rendered ingame at 720p from the start.
megui is just practical, never heard of HandBrake, but I don't think there's a diff in terms of quality
- Clearly you know little about music. There is no dubstep in my video.
- Intro is pretty long, I'll work on that for the next one
- You got one minute into a video and quit? lol Kids these days. You need instant gratification.
Edited by CAPN_CAPSLOCK at 14:56 CDT, 10 August 2012
If I produced something like your video and it was my first attempt - I'd rate it 5/10 to be honest with myself (maybe even lower if I was truly objective, which sometimes can be hard ;).
Interesting. You are available to hand down an opinion when it comes to voting for the quality of my own video, yet you voted for mine AND made a comment about the quality of it while only having watched 1 of the 9 minutes.
Your overall attitude aside, there's not much I can say about this, movie. Mostly since you've mentioned that it features old demos and that you made this video to learn wolfcamql and vegas. Well, there's plenty space for improvements.
Most of the camera angles were simply bad, and capturing footage while flying in free cam mode isn't a good idea at all.
Music didn't work well for me, maybe because you didn't try to sync frags with it. Keep that in mind while working on the real thing.
For the real movie, try to use only the best frags. Don't try to show all the frags that you've gathered. If lets say, 2 frags are similar, use only one of them (by similar I mean, for example an air rocket frags at the RL jump pad on dm6).
Stick to one config, in this video you've started using weapon fx later on. Such changes during the video don't look good.
Try to not show moments that make you look bad. Death, spamming, lucky frags, mistakes (shooting in wrong direction when the enemy is behind you, etc.).
And last but not least, before uploading the movie, watch it, fix obvious errors (like the ending in this movie) and render it again. In most cases the final render isn't really final.
Thanks for the concise constructive criticism Hell5pawn. I've been watching and enjoying your movies for years. This has been a great learning experience and I'm excited to take what I learned build upon it!
Do you have an suggestions for rendering to stream from Youtube / Own3d?
To be honest I don't know the optimal settings for streams, it has been an issue for me as well. I want to try some different things before releasing my next video.
What I'm sure of, is that youtube doesn't support more than 30 FPS, and that own3d supports up to 40 FPS.
I'm not sure what "RF:20 Variable Frame Rate" might mean. Especially the 'variable frame rate' part. I'm no compression expert, but I think a constant frame rate is the way to go.
Whats the benefit to using 60fps+ in movie making when you know the end product will eventually be compressed down to a 30fps product? Is it better for movie editing programs or does the compression process somehow make the twitchy movements smoother.
For me personally, 30fps in game looks intolerable but on youtube for instance it looks different somehow. shrugs
Lowering a higher frame rate while rendering/compressing adds motion blur. The bigger the FPS difference between the input and output FPS, the longer the motion blur.
60fps looks much smoother than 30fps, this might not apply to online streams. I want to experiment a bit and find the optimal video parameters for youtube streams, until now I was just uploading the one and only version I've rendered. I think a seperate youtube/own3d.tv version might be a better idea.
+ Effort
+ Some frags were good
+ Would vote 5 but I can't break that striped pattern
- Not a fan of CA/ffa frags unless they're nice, you were hit or miss on that.
- Disagreeing that the music isn't dubsteppy on a forum. I don't mind the music for the most part though
- Didn't like the 3rd person stuff, I actually thought the movie was all like that at first :o. 3rd person can done but too risky
- What Hell5pawn says
Thanks! I won't stop, I was so sick of seeing those shots I got to a certain point when I wanted to render it out and call it a day. I knew I should have taken the extra few hours to tighten everthing up, but I was so eager to get started on the next one because I have a bunch of ideas that wouldn't have worked on that one.
P.S. The music I played was "Drum n Bass". This has been a staple of quake and video game movies in general for more than 15 years. It is known for its Driven basslines and soaring leads. Dubstep is the retarded ginger half wit stepson of Drum n Bass emerging on the scene in the last few years.
Clumping any Drum n Bass in the with dubstep because it has a heavy bassline is like calling Kenny G Rap.
Edited by CAPN_CAPSLOCK at 20:06 CDT, 10 August 2012
First of all - use projects and demolist if wolfcam supports it (q3mme does). Using them you can change your ingame settings and re-render it in required quiality (some ideas of game settings usually came when project is mostly done). Also you can use it to 'fast production': capturing 'preview' in low quality (like 480p), editing it, then recapturing at high quality (like 1080p) replacing old capture.
In frag videos I'd recommend to not use alot of recams, only for boring places (like plasmaclimbing from first person is boring) or to fit free space (check 'Swing' movie) or if soundtrack requires it.
For nice blur use maximum blurframes (32 in q3mme) and double your resulting fps (like if your result will be 30fps - render and use in your NLE in 60fps).
For encoding use MeGUI + AviSynth. First render in your NLE uncompressed avi with uncompressed sound, then write script for AviSynth like this: AVISource("full.path.to.your.uncompressed.resulting.avi")
SelectEven (this select every even frame (0 2 4 6 ...), if you want plain 60fps with full blur - do not use this line)
Save it as blahblah.avs and load in MeGUI.
Use x264 for video with settings: -crf 17 -preset placebo (add to this -profile high10 for even higher quality, but not all videoplayers can decode it)
For audio encoding pick your favorite codec, mine is ogg.
WARNING: encoding with these settings will take AGES, but quality and size will be awesome.
WARNING: with these settings 1080p, 60fps video will be ~20mbits with peaks for ~150mbits.
WARNING: YouTube not supports 10bit video.
Edited by PoRNo-MoRoZ at 03:48 CDT, 11 August 2012
ok hmmm
the music really hit my taste it kicked if you know what i mean.
not all frags were movie worthy but its a 9 min movie i wont argue about every single frag with you. some frags were really amazing.
time for the negative part:
dont up it on own3d just bad quality! i wont judge the movie quality cause of that though
i didnt like how you used 3rd person clips in the beginning and seom clips even a second time later in the movie. it gave me the feeling you just used the dull non-moving freecams to get "any" intro.
in a 9 minute video i expect at least some editing. some cool transitions some nice ideas some effects would have polished it.
to this awsome music i want some sync which u didnt or u did it badly.
anyway this is your first movie and this is ESR so i cant judge you by experienced standards.i liked it! it was ok and im gonna cheer for the next cap_capslock movie have my 7.
its always pathetic when a noob makes a movie about himself owning up tier1 public games esp when the movie lacks anything original on the artistic part (effect, config, music, whatever)
-intro seemed completely unnecessary
-music is quite ok-ish, but doesnt felt like synced with action
-seems like you wanted to achieve one of those dark-high contrast cfg-s but it kinda lacks on quality, IMO if you would have left current default ql cfg with its postprocessing options on, it would have looked much better
- some frags and caps are really nice, but actions like that one on the beginning when you are chasing dude firing at him 5 rockets and you hit him with sixth on a jump pad (troubled waters) are just really meh, you should be more critical with choosing what you wanna show to people
- all team games look completely random and pub like, so the more you should leave only really stunty fragments, those sequences feel just way too long
- custom rocket trails look really cheap, but that's propably matter of taste
but overall wasnt that bad, and you have put some effort and willingness for it, you got solid 6.5/7