First-person shooter, is a video game that guides players to imense in real battle field as real life experience, which centers the gameplay on gun and projectile weapon-combat. Generally speaking, players experiences the action through the eyes of a protagonist. Three-dimensional vision and structure achieves extraordinary degree of realism. It purchases an accurate representation of gravity, lighting, sound and collision. Also, the weaponry are programmed mainly base on real guns, including the rate of fire, accuracy and the size of ammunition.
What participants doing in FPS can be regarded as the micromanagement in the battlefield. They are required to manage their own actions rapidly and quickly in aiming, shooting, switching weapons and finding covers. They are reacting to fast-moving and auditory stimuli, so players need to complete the actions fast and skillful. Mostly the player are checking the surroundings, turning around and focusing the front very rapidly, skillfully and prudently. The user interface would commonly display the weaponry in the main view, with a significant health display, ammunition and location details in assistance.
There are two modes in FPS, shooting programmed enemies (zombies, space creatures......etc) or human players (competing), deathmatch is a classic competition type, massive players are competing at once in a persistent world. Players score points by killing other participants' characters, or penetrate the opposing base, exposing certain place (terrorist) while the opposite team prevent them by eliminating them all or remove the bomb.
Sensor:
The sensor felt decent enough and I couldn't make it skip despite being a low sens player. It seems to have a fair bit of prediction though : http://img4.hostingpics.net/pics/533016greaper.jpg
Only tested it at 1000dpi as I wasn't really interested in the other ones.
Cord:
It isn't at the middle at the front of the mouse (can see that here: http://img4.hostingpics.net/pics/463290IMG0085.jpg ) but I wasn't really bothered with that. It was long enough. Notice that it is a braided cord.
Mousefeets:
I don't think I will stress that enough: they are absolute crap. They don't have rounded edges so they scratch my mousepad fairly badly ( see the marks: http://img4.hostingpics.net/pics/613482IMG0087.jpg ) and are gathering dust at the edges : http://img4.hostingpics.net/pics/687216IMG0084.jpg
This was only after a few minutes of use.. you would have to change those mousefeets to custom ones. Otherwise it will never be smooth on the mousepad and it will fuck it up in the long run.
Mousewheel:
Can't complain about it, I liked it, it's not too sensitive, not too stiff and was well defined.
Conclusion:
I won't be using it. Shape is not as good as the abyssus and it has his issues: can't bother changing the mousefeets and it has a fair amount of prediction (eventho I think it's a highly overrated issue) but I can imagine some clawgrippers who can go past that can find a decent mouse to play with.
Sorry for the bad quality of the pics, they were taken off my phone and I can't really do better.