Actually a lot of pros measure level by times he played a map. Remember that Cooller said to Agent: "See ya in 1000 maps on dm13". Quake skill is about how much you play.
Not completely. Although having more experience than your opponent on a certain map is always an advantage, it's not crucial. You may have played a map 1000 times more than your oponent, but if he finds better tactics he will win.
most important thing is thinking and realy wanting to improve. some players just spawn, takes gun and go all time the same way , dies 100 times and does the same. I know some guys, who is playing quake like 10 years and are skill very low level and in 10 year gaming I saw a lot of players, who improved very much in 1 year.
IT'S ALL ABOUT IN YOU HEAD...
In the past, yes. He didn't play neither at last DH and QuakeCon, though. Dahang would've beat him there, he's getting better and better each tournament.
How is that any relevant?
Some people improve fast but then get stuck on a certain level. Other people need time to improve but sometimes they can even pass the fast improving guys.
Also, strenx is an aim-based player. Of course he will improve faster. Whereas Dahang is a brain-based player, who need more games to get to the top, because they need to analyze every little situation. It takes a lot more effort than just going in there and outaiming the enemy with LG.
For example, there was the famous Dahang-rapha dm13 game on QuakeCon. Dahang was so patient, so tactical. Played 13 minutes out of control while not dying one single time. They say Rapha reads players so well, but in that game he had no idea where Dahang was 75% of the time. He was like a ghost. Strenx would have been completely different. Just rush LG and try to deal damage. And I tell you, it wouldn't have worked against Rapha.
Well if Dahang improved it's now too late since there are barely no relevant tournaments. And yet he has to prove he can win something big wereas players that play for less time win consistently (ie Cypher)
Well if Strenx improved it's now too late since there are barely no relevant tournaments. And yet he has to prove he can win something big wereas players that play for less time win consistently (ie Cypher)
You learn new maps in the same way, no matter what map. Learn where the items are, and all the routes to get there. Discover positions where it's easy to defend yourself. Look for positions from where you can do damage on item pickups for example. Learn where the spawns are and how to spawnkill. Look for as many possible rail angles and also learn to avoid being exposed in those angles yourself when your enemy has rail. Practice certain jumps on the map. Watch (preferably recent) demo's of good players playing this map. Play the map multiple times in a row instead of changing map after one game.
If you want to be hardcore; learn from what positions you can and can't hear pickup sounds and enemy sounds.
Thanks for the advice i understand i should play the map alot hence why i played like 900 aeros however there is always a bit more to it apart from just the general stuff like play it a lot
DM13 in control: try to deny yellows. If you're going to drop for RA, it's really easy to steal the upper YA first, especially if you're already controlling outside and have high ground, which you want to do whenever possible. It will force them to take LG fights if they go outside, which they'll lose if you have the better stack. Controlling upper/outside will also deny them RL which is the easiest way for an out of control player to get back into the game, since eventually you'll be inside and he can catch you in the small corridors, or surprise you at mega. When taking red, if you know your enemy's position, many times you can steal both yellows before taking red. Jump to upper YA, go through the lower entrance to lg, RJ up to steal the LG YA, then go back out that lower corridor and drop to RA. Your opponent will only have shards to work with.
When you're in control, try to keep your opponent away from mega when you know it's spawning. If you can get him stuck on the LG side of the map that's good. He'll get back on the map by surprising you at mega and getting some good rockets off.
Out of control players need LG to get RL, and they need RL to set traps and do the kind of damage necessary to get the map back. So try to trap them in the LG area when they go there. There are only 2 ways out, and from outside/upper, you can monitor both and try to do damage when they leave.
Out of control:
YAs and shards. Try to get RL when they drop for red, and then try to do damage on them when they take GL or are exiting red (either via RJ or tele). Don't ever go for RL if you don't know where they are, cause you're going to get LG'd to death.
Watch lots of Rapha demos on DM13. He's the boss there.
Ha! I wish. I played him a TON on dm13 though. That's how I learned it. I never did beat him though. There were a few times I got a good start and kept the map for 5 minutes, up 3-0, but then he just ran over me. Where is that dude now anyway? He have a known alt! I want to play him again!
- never attack ra when u dont know where ur opponent is (unless ur have uber stack)
- delay mh so you can fuck up opponent and avoid item clash with the red
- try to deny shaft or rail (and then use the opposite weapon against ur opponent)
- camp on nades when ur out of control and try to figure out where ur opponent is going (then go the other way and collect a free ya - its not as easy as it sounds though when ur opponent is good).