those were the 4 topics that got my attention the most from the reveal video from last summer.
yeah, i know the video is old, but yesterday was the first time i watched it in full.
what are your thoughts on headshots?
at first i was for them, but then i thought about the randomness that would happen and the possibility of it causing even more +backing.
"omg, im headshottable +back time"
now im not so sure they would be a good addition.
lg is probably the most hated gun in q3/ql history, but i truly believe its rep for being a cheese weapon is a bit unfair. why? because I believe good lg is a skill. my evidence being the countless people i've outlged in 1v1, tdm, and thunderstruck, while being out pinged. i even 100% lged a guy who had 10x lower ping than me(he was running the server off his network and i had 55-60 ping). he wasn't a noob and he was definitely trying(he was a legendary pro in cs, but had a long q3 background)
anyways, the problem in q3/ql with lg isn't the damage, it's that, that the weapon can be SPAMMED/ABUSED. people have way too much lg ammo in q3/ql matches and that turns the lg into a dominant weapon, even tho it was always meant to play 2nd or 3rd fiddle.
qw's lg setup is the best implementation we've seen so far, imo.
strong, hardly any cells, so you can't spam, and it always falls after rl in importance.
make it strong, but keep cells/ammo kind of low.
movement?
movement has to be difficult, if movement is simple like quakelives, don't expect all the hardcore players to jump ship.
you might think that's a terrible idea because it would scare the casuals away, but the way to prevent that would be to add auto bunny/autostrafe jumping settings in the game. newbies would now be able to move as quickly as the pros and would be able to put up a better fight. yet they'll always know in the back of their minds that their frags weren't truly earned. imo, that would make a lot of them want to take off the training wells, so to speak, and give the real game a shot. another cool thing you could do with that is run newbie cups where everybody is forced to use the autojumps settings. these newbies could get some early tournament experience and possibly find an interest in esports.
casuals
no pc fps game will ever win over the casual market(at least not at this moment in time). console gaming is where most of the fps casuals are at and i don't see that changing for a while..
dumbing the game too much will not get you to bring them over in droves. period. all that you'll do is alienate all the hardcore players.
It's not a big deal, let xbox keep most of the casuals. if you make the game fast, not too difficult to get frags in, and as random free as possible, I guarantee reborn will do better than ql at keeping the casual player's interest.
here's what a newbie had to say about quakeworld!
10:55 take a look, 2gd(if you ever read this). maybe you could get him to test out your game at your studio ;p
nothing wrong with using extra perspectives
yeah, i know the video is old, but yesterday was the first time i watched it in full.
what are your thoughts on headshots?
at first i was for them, but then i thought about the randomness that would happen and the possibility of it causing even more +backing.
"omg, im headshottable +back time"
now im not so sure they would be a good addition.
lg is probably the most hated gun in q3/ql history, but i truly believe its rep for being a cheese weapon is a bit unfair. why? because I believe good lg is a skill. my evidence being the countless people i've outlged in 1v1, tdm, and thunderstruck, while being out pinged. i even 100% lged a guy who had 10x lower ping than me(he was running the server off his network and i had 55-60 ping). he wasn't a noob and he was definitely trying(he was a legendary pro in cs, but had a long q3 background)
anyways, the problem in q3/ql with lg isn't the damage, it's that, that the weapon can be SPAMMED/ABUSED. people have way too much lg ammo in q3/ql matches and that turns the lg into a dominant weapon, even tho it was always meant to play 2nd or 3rd fiddle.
qw's lg setup is the best implementation we've seen so far, imo.
strong, hardly any cells, so you can't spam, and it always falls after rl in importance.
make it strong, but keep cells/ammo kind of low.
movement?
movement has to be difficult, if movement is simple like quakelives, don't expect all the hardcore players to jump ship.
you might think that's a terrible idea because it would scare the casuals away, but the way to prevent that would be to add auto bunny/autostrafe jumping settings in the game. newbies would now be able to move as quickly as the pros and would be able to put up a better fight. yet they'll always know in the back of their minds that their frags weren't truly earned. imo, that would make a lot of them want to take off the training wells, so to speak, and give the real game a shot. another cool thing you could do with that is run newbie cups where everybody is forced to use the autojumps settings. these newbies could get some early tournament experience and possibly find an interest in esports.
casuals
no pc fps game will ever win over the casual market(at least not at this moment in time). console gaming is where most of the fps casuals are at and i don't see that changing for a while..
dumbing the game too much will not get you to bring them over in droves. period. all that you'll do is alienate all the hardcore players.
It's not a big deal, let xbox keep most of the casuals. if you make the game fast, not too difficult to get frags in, and as random free as possible, I guarantee reborn will do better than ql at keeping the casual player's interest.
here's what a newbie had to say about quakeworld!
10:55 take a look, 2gd(if you ever read this). maybe you could get him to test out your game at your studio ;p
nothing wrong with using extra perspectives
Edited by Musicofmelkor at 02:38 CST, 16 November 2012 - 10512 Hits