Basically what cityy wrote.
You may want to change s_prestep and s_mixahead but it didn't give me any notable boost (It's software mixing and boottleneck is gpu here).
r_mode 5
If you are on widescreen then r_mode 4 - every pixel counts. I tried playing on 320x200 but it was hard.
r_dynamiclight 0
On some systems/cards disabling r_overbrightbits and adjusting intensity and gamma instead may add some fps Unfortunately it makes crosshair blurry and you need to use black crosshair/high gamma combination (like cypher).
At some point increasing picmip doesn't make any difference so you may be good with 5.
I don't see any sense in using max picmip. It's clearly disadvantageous, especially with low fov.
i don't understand how the fuck someone doesn't have a computer that will run quakelive at 125fps on high settings. it's 2012, not 1999. Get with the times.
You could just go to game settings and on the bottom right there is a setting called CONFIG PRESET. Change that to HIGH PERFORMANCE. I havent actually checked the cvars but it looks pretty ugly and fast.
i got a HD ATI Radeon 6470m and an integrated intel one in the same laptop and i cant get a stable 125 fps, fps is allways dropping and in some maps like terminus, i get 20 fps despite low picmip and no postprocess.
any help ?
P.S : when i play any game, the game tells me that the GFX used is the intel one not the ATI, but i dont know how to switch between them
i already used all of those commands but still dipped from 70-125 on asylum and quarantine...turned color correction off and now i get (for the most part) stable 125
That's what I put in and I think it covers most of my dev console configurations outside of personal things like sensitivity. I rarely dip below 120 now, life is good, even if Quake in NA is shit.