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New QL thread
Forums > Quake Live Forum
Skillrating (27 comments)
( Forum: QL)
Posted by Heartlesss @ 08:44 CDT, 1 November 2012 - iMsg
http://www.foopics.com/showfull/e95e30bf375a67b622cb277ac1242e5e

999 <3
6889 Hits

<< prev QL thread || next QL thread >>


<< Comment #1 @ 09:24 CDT, 1 November 2012 >>
(Link, Reply)
By QuakeLive donka 
do not respond and he will go away
42%
<< Comment #6 @ 11:02 CDT, 1 November 2012 >>
(Link, Reply)
By Earth Heartlesss  - Reply to #1
what's your skillrating in CA ?

150? Ahah, you're just jealous of me. I would beat you ez at thunderstruck.
<< Comment #10 @ 13:15 CDT, 1 November 2012 >>
(Link, Reply)
By Netherlands kevz  - Reply to #6
mine is like 980, but i wouldnt have a problem mowing down people who farm ELO for a living, since this shit is easily manipulated by joining the winning team all the time.

all that aside, fckn clan arena spam belongs on the quakelive forums, go.
<< Comment #12 @ 14:12 CDT, 1 November 2012 >>
(Link, Reply)
By Canada FlashSoul  - Reply to #10
We're talking about QL's skillrating here, not QLRank's "CA Elo" (which isn't Elo at all).
<< Comment #13 @ 14:17 CDT, 1 November 2012 >>
(Link, Reply)
By Netherlands kevz  - Reply to #12
asif anything quakelive related works as intended, my point still stands :>
<< Comment #14 @ 14:36 CDT, 1 November 2012 >>
(Link, Reply)
By Canada FlashSoul  - Reply to #13
QL's skillrating is much better than QLRank's "CA Elo", even if it's far from perfect. It's not easily manipulable.
Edited by FlashSoul at 14:36 CDT, 1 November 2012
<< Comment #15 @ 14:46 CDT, 1 November 2012 >>
(Link, Reply)
By Netherlands kevz  - Reply to #14
Aight sir, so how does skillrating get calculated these days? still in a primitive form of 'ur team wins so u must be awesome' ? Cause i find it hard to believe the QL Dev team actually putting in a decent system.

My skillrating apears to be around 500, though whenever a shuffle happens there is a 90% chance i get dumped into a team with rookies, and thus i get loss after loss.
<< Comment #17 @ 15:09 CDT, 1 November 2012 >>
(Link, Reply)
By Canada FlashSoul  - Reply to #15
At the end of the match, a value is calculated for each player who participated (minus those who didn't play long enough) by dividing their score per the time they played in this match. The list of players is sorted according to this value. Those who rank the highest gain skillrating, those who rank the poorest lose it. I'm not sure how the ammount gained/lost is calculated. I think it's either static or dependant on the number of players in the list.

The main problem is that the skill of your opponent is not directly taken into account. Of course it will be if you are in the middle of the list but there's no distinction between being on top of newbies or being on top of pros.
Also, you may understand that if you are always among the best on the servers you play on, your skillrating will increase non-stop until you reach the cap. Your skillrating then becomes only a function of the number of games you played. But at least those with the cap value are really those dominating their groups. There will however be not distinction between all those dominating people although some may be better than others.

It is obvious that shuffle was meant to play a great role in adjusting the skillratings. It was surely thought that someone with a skillrating too strong would be coupled with members too weak and make the team lose. However, the influence of your team on your score is limited. I can do relatively good even with noobs on my team. We'll lose by a large margin but I'll still be the best in my team and maybe even better than some of the other team members too so I won't lose any skillrating so it won't get toward my "real skill".

Overall it should work well for non-extreme skill values but not so much with very-good/very-bad players (compared to the average).
1%
<< Comment #18 @ 15:12 CDT, 1 November 2012 >>
(Link, Reply)
By Netherlands kevz  - Reply to #17
Sounds like itl be the best system QL will ever have, albiet still flawed as duck. TY for the explanation though.
<< Comment #22 @ 05:58 CDT, 2 November 2012 >>
(Link, Reply)
By anonymous Anonymous (94.216.69.209)  - Reply to #17
Yes, basically to sum it up:

The top third players of the server (not just your team), as far as SCORE per TIME goes, gets +2 points.

The middle third players get +/- 0.

The bottom third players get -2 points.


(The +2, 0 and -2 valures are solely based on my limited research. I did a series of about 25 games where I checked my change in Skillrate after every game. Since I am first in the server 95% of the time, I can only "verify" the +2 gain after every game. I then purposely did 2 games where I was last, and 2 games where I was in the middle and got -2 and 0 for these games.)


So basically if you are always the (or one of the) best in the server, you will be at 999 Skillrating in 500 games - if you're starting at 0. Which if you play quite a bit, this can be reached in less than a month.
<< Comment #19 @ 15:19 CDT, 1 November 2012 >>
(Link, Reply)
By United States of America T1E  - Reply to #14
Honestly I prefer the CA elo overall because it's punishing those who don't help their teams.
<< Comment #2 @ 09:31 CDT, 1 November 2012 >>
(Link, Reply)
By United States of America T1E 
awesome :D
<< Comment #3 @ 09:39 CDT, 1 November 2012 >>
(Link, Reply)
By Canada FlashSoul 
Nothing special there.Anyone who always finishes among the best on a server will eventually reach 999. It's really more a matter of number of games played than a matter of skill.
<< Comment #20 @ 03:24 CDT, 2 November 2012 >>
(Link, Reply)
By United Kingdom Tcm  - Reply to #3
So any semi-decent CA player can get 999 SR if they play enough?
<< Comment #21 @ 04:40 CDT, 2 November 2012 >>
(Link, Reply)
By Latvia deathinfire  - Reply to #20
i think so. i've manage to do it, and i'm not an elite ca player by any means.
<< Comment #23 @ 10:08 CDT, 2 November 2012 >>
(Link, Reply)
By Canada FlashSoul  - Reply to #20
Anyone who's more often in the top third than the bottom third will eventually reach the cap.
<< Comment #4 @ 09:40 CDT, 1 November 2012 >>
(Link, Reply)
By Germany - Bayern mouse* 
maybe we should pay some cod players to tell himhow "sick" he is and he will stck with them. dont feed him
<< Comment #5 @ 10:15 CDT, 1 November 2012 >>
(Link, Reply)
By USA_UK Jamerio 
Edited by Jamerio at 10:16 CDT, 1 November 2012
4%
<< Comment #11 @ 13:19 CDT, 1 November 2012 >>
(Link, Reply)
By Earth Heartlesss  - Reply to #5
since i'm on probation i can't be plussed.

otherwise i would already be a h4x0r.
<< Comment #8 @ 11:55 CDT, 1 November 2012 >>
(Link, Reply)
By steg_shell smreism  - Reply to #5
leave him alone

maybe he is a lone champion.

maybe nobody understands how awesome he is. a true champion is always a bit lonely, innit?

maybe he is walking his path, not caring about admiration and followers, maybe he is seeking true greatness.


http://www.youtube.com/watch?v=sK0iSZopt3Q
<< Comment #7 @ 11:47 CDT, 1 November 2012 >>
(Link, Reply)
By Estonia MailmanMel 
It's NOT Over 9000, so jog on!
<< Comment #9 @ 12:41 CDT, 1 November 2012 >>
(Link, Reply)
By Australia aeoL 
Mines is at 950 atm
<< Comment #16 @ 15:02 CDT, 1 November 2012 >>
(Link, Reply)
By Palestine SUCKMYROCKET 
So you are lucky.. it could be much worse.. think about a 666 rating :/
1%
<< Comment #24 @ 16:31 CDT, 2 November 2012 >>
(Link, Reply)
By frozen Freiya  - Reply to #16
That's WICKED!
<< Comment #25 @ 07:19 CDT, 3 November 2012 >>
(Link, Reply)
By 007 Junktroller 
Hmm i had 999 already couple months ago in pub ca. Never thought it meant anything and didnt have to do any fancy things to achieve it...
<< Comment #26 @ 09:31 CST, 28 November 2012 >>
(Link, Reply)
By USA_CAN troII 
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<< Comment #27 @ 02:45 CST, 29 November 2012 >>
(Link, Reply)
By scbw iKs 
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