
This bug would cause some output demos to have some invisible enemies, events that would happen in rapid-fire succession instead of only happening once, etc. If you've seen any of these or some other weird stuff, I'd advise you to grab the latest version and if possible, to send me the original demo and the start and end times you used. The more test demos I have for validation, the better I can make sure code changes made to the cutter don't break anything that worked previously.
Download: New UDT binaries
Edited by Badb0y at 23:44 CST, 11 December 2012 - 3404 Hits