In QL, almost every played map has the same item configuration: 2 yellows, 1 red and a mega. The maps differing from it only switch out a yellow for a green. I haven't checked it precisely, but I assume those maps also add more shards, thereby equaling 2 yellows anyway.
I don't dislike the now-standard 4-item config, but wouldn't the game be more interesting, and allow for more playstyles, if you didn't play the same config every game? Like, you could limit the 4-item config to one map per three-map series, or go further, and only allow it to be used as a tiebreaker.
I don't why the config is so popular in QL. It wasn't in any of the previous Quakes. Maybe it's a good config, but it seems overused.
I don't dislike the now-standard 4-item config, but wouldn't the game be more interesting, and allow for more playstyles, if you didn't play the same config every game? Like, you could limit the 4-item config to one map per three-map series, or go further, and only allow it to be used as a tiebreaker.
I don't why the config is so popular in QL. It wasn't in any of the previous Quakes. Maybe it's a good config, but it seems overused.
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