One problem with the design... shouldn't it be like CA-style? Meaning, after each cap, both teams reset for the next round. The way it is now, even with changes in the advanced settings (at least, from what I could tell), after a team caps, the best strategy is to have your team kill themselves. There is an option to disable suicide, but you can still kill yourself with self-damage.
Think about it like this... it's 4v4, and your whole team goes on offense. That's how your offense works, and it is effective and you score that way. The problem is that now you have no one on defense, and they can grab the flag and cap without resistance. But if your team kills themselves after they cap, they can use a 4-offense strategy and then go quickly into a 4-defense strategy. It's a lame way to play a game, when suicide is such a regular occurrence.
If the game is played soccer-style, where after each score, both teams reset and the team that just got scored on gets the flag, there would be no need for the suicide-strategy.
Think about it like this... it's 4v4, and your whole team goes on offense. That's how your offense works, and it is effective and you score that way. The problem is that now you have no one on defense, and they can grab the flag and cap without resistance. But if your team kills themselves after they cap, they can use a 4-offense strategy and then go quickly into a 4-defense strategy. It's a lame way to play a game, when suicide is such a regular occurrence.
If the game is played soccer-style, where after each score, both teams reset and the team that just got scored on gets the flag, there would be no need for the suicide-strategy.
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