Prediction Markets to balance games?
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Has anybody read that in a particular case a Prediction Market has been implemented in a company to actually balance a multiplayer game such as HOTS?
If so, please point me to that article.
Prediction Markets could also be implemented in a game mod which is struggling with in-game balance.
Futarchy:
http://hanson.gmu.edu/futarchy2013.pdf
If so, please point me to that article.
Prediction Markets could also be implemented in a game mod which is struggling with in-game balance.
Futarchy:
http://hanson.gmu.edu/futarchy2013.pdf
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