Get your current coordinates with viewpos and use setviewpos to move your model to that position. Note that setviewpos works like a teleport, so your model will take a few steps forward when you use the command.
In practice mode, this transfers your current position to the position given. It takes positions in the format of the position and orientation numbers provided by "viewpos". See its entry below in this list.
Usage:
A sample output of viewpos is:
(674 82 498) : -90
So to "teleport" there:
setviewpos 674 82 498 -90
Very useful for trick jump training as you can bind a key to a location for example:
bind [key] "setviewpos 674 82 498 -90"
..and practice your trick move from that position over and over again simply hitting the key after each iteration to return the exact same spot.
viewpos
Description:
Displays player coordinates in map, in the form of: (X Y Z) : Angle
Comments:
Very useful for manual sensitivity testing, as it can tell you almost exactly when you've made a full 180 or 360 rotation, which reduces the margin of just eye-balling it. The last number is your orientation in degrees relative to some point on the map, so a 360 degree turn should land back at exactly this orientation.