We all know how bad things are todays, how hard it is to find a game that is really good and we've all been experiencing the dubious enthusiasm that critics show for mediocre titles -name here last Hitman, Assassins Creed 2/3, Mass Effect/whatever, the abominable Far Cry 3 and Co. Erik Kain's excuse when he is saying that "This is no different in any other industry but for one fact: most gaming journalists are also huge fans of gaming" is damn lame. Film critics are also huge fans of films, are they not?
Critics should not be fans of, but should care about performance, in the professional way. They better have a good explanation when they are fans of a specific game. Every cocksucker can have a clue when he is watching a boxing match, but only if you are boxer yourself or a trainer you do understand the details, the subtleties of the match. Having the fans criticizing their objective is so bad, especially when they try to rate the game based on how good did the game relate to whatever film, as long as they are not film critics anyway.
What really changed in the last two decades is that gaming became accessible to much more people. In the beginning of the PC era, between 1990-1995 you could find most of the computers in schools. The PC was not accessible to the average clueless John Scissorhands unless he was a student. In the beginning the PC and the software were being part in the academic community. The fact that the games were more difficult at the time have a simple explanation: games were created by the same people, by intelligent people, according to their need and capacity. They did not care that the illiterate won't be able to beat level 10 because the illiterate did not have access to the computer anyway because he was too stupid for uni anyway.
The dramatic monetization of the video games industry is the result of mediocre people wanting to see their mediocre visions translated into interactive perceptions. This is in some sort a form of multiculturalism -not developing things to the extreme in their own domain, but rather mixing together as many common things as possible, to please as many people or domains as possible.
Maybe someone was asleep for 20 years and now he will finally wake out of the coma and will continue what people started to create 20 years ago. The future is bright, the future is... damn, I forgot the past, goddammit!
Critics should not be fans of, but should care about performance, in the professional way. They better have a good explanation when they are fans of a specific game. Every cocksucker can have a clue when he is watching a boxing match, but only if you are boxer yourself or a trainer you do understand the details, the subtleties of the match. Having the fans criticizing their objective is so bad, especially when they try to rate the game based on how good did the game relate to whatever film, as long as they are not film critics anyway.
What really changed in the last two decades is that gaming became accessible to much more people. In the beginning of the PC era, between 1990-1995 you could find most of the computers in schools. The PC was not accessible to the average clueless John Scissorhands unless he was a student. In the beginning the PC and the software were being part in the academic community. The fact that the games were more difficult at the time have a simple explanation: games were created by the same people, by intelligent people, according to their need and capacity. They did not care that the illiterate won't be able to beat level 10 because the illiterate did not have access to the computer anyway because he was too stupid for uni anyway.
The dramatic monetization of the video games industry is the result of mediocre people wanting to see their mediocre visions translated into interactive perceptions. This is in some sort a form of multiculturalism -not developing things to the extreme in their own domain, but rather mixing together as many common things as possible, to please as many people or domains as possible.
Maybe someone was asleep for 20 years and now he will finally wake out of the coma and will continue what people started to create 20 years ago. The future is bright, the future is... damn, I forgot the past, goddammit!
Edited by ScarletJohansonsFather at 23:38 CDT, 1 May 2013 - 12418 Hits