Hey,
I was getting the thought that some premature discussion about the map would be nice already as I didn't find a thread about specifically this topic. More so "techincal" issues, rather than metagame stuff.
Overall, it looks fun, more so than I first thought, but in my opinion, it needs a little bit of fps-tweaking, especially in the center area, where MH resides. I have fps-drops mainly there, but other CPU-killing areas are present as well - for example around upper-RA.
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EDIT: Experimented around with the *.cfg and looks like using r_vertexLight 1 with r_enablePostProcess 0 solves this problem, but I still think that there's a need for a bit of optimalization; not every player uses these settings.
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Another annoying hindrance is the tiny little corners on the walls (for example under MH) where you can easily stuck, while trying to dodge or hide behind wall itself.
Discuss. Or not.
I was getting the thought that some premature discussion about the map would be nice already as I didn't find a thread about specifically this topic. More so "techincal" issues, rather than metagame stuff.
Overall, it looks fun, more so than I first thought, but in my opinion, it needs a little bit of fps-tweaking, especially in the center area, where MH resides. I have fps-drops mainly there, but other CPU-killing areas are present as well - for example around upper-RA.
----
EDIT: Experimented around with the *.cfg and looks like using r_vertexLight 1 with r_enablePostProcess 0 solves this problem, but I still think that there's a need for a bit of optimalization; not every player uses these settings.
----
Another annoying hindrance is the tiny little corners on the walls (for example under MH) where you can easily stuck, while trying to dodge or hide behind wall itself.
Discuss. Or not.
Edited by nYmPhets at 22:42 CDT, 26 July 2013 - 4264 Hits