Posted by SIHdW3W @ 13:39 CST, 8 November 2013 - iMsg
Scheduled: 10:30 CST, 14 November 2013 to 14:00 CST, 14 November 2013 Schedule: Passed
#cpmduel brings you another dose of promode action in the form of 1st challenge promode hoonymode cup held on 14th of November at 17:30 CET. If you are interested, you can check the brackets! GG's everyone and thanks for providing streams!
Date and time: 14th of November, 17:30 CET Check-in: 17:00 CET in #cpmduel channel System: bo3 for every game except bo5 for final, double elimination. Report matches: please PM match scores to admins over irc ! Map pool: cpm15 (Patibuh's lair) Admins:neverGreen and memphis
Hoonymode is a novel form of 1v1 play, loosely based on tennis rules.
All in-game behaviour (weapons, physics, items, etc) remains the same
as standard DM: the change is in how the game progresses from one frag
to the next.
During warmup, two spawnpoints are chosen by the players. One will
typically be a "stronger" spawn and the other "weaker". When the game
begins, these are where the players will spawn, with the strong spawn
considered the equivalent of having the "serve".
Each player death (regardless of source, i.e. a suicide is considered
a kill for the opponent) is treated as a distinct point. After a point
is scored, play does not continue as in DM: instead, the players and
the arena are reset, and a new point is contested for. Players switch
spawnpoints at this time, so the player who had the weak spawn for the
previous point now has the strong one, effecting a change of serve.
Players are given a few seconds between points to reconsider strategies
etc.
Games are played to a point limit, with the clock not being a factor.
A player must reach that limit and be at least two points clear of
his opponent to win, i.e. in a 5-point game, 5-4 is a lead not a win:
the player still needs another point to clinch it.
Implementation Specifics:
Players claim a spawnpoint by moving near it and using the spawn
command (via console/bind/etc).
Referees can choose spawnpoints for players by using "spawn <pid>"
(Players can also use this when playing bots).
Players are not FORCED to choose a spawnpoint: spawns will be random (not recommended).
I'm planning to make one map for each cup, and if people like the idea, from the 3rd one onwards i'll make polls for maps and i'll be open for map wishes
Doesn't sound that great tbh. This mode would be more suitable for ql imo as it's slower and more tactical, cpma is supposed to be fast and that way you're hindering its biggest advantage :|
It's a bit more complicated. Since it is fraglimit 1, you can't afford to waste any single round. And if you lost the previous one and that your opponent got the strongest spawn, you need to play tactical to increase your chances.
Then, in my opinion, it should be more tactical at some point. It might be as well a fast hunting for the one that has the best spawn.
I mean, from a random guy that likes to watch cpm from time to time it doesn't sound right as I'd imagine the rounds to be no more than few sec, than stop, repeat at same spawns, flow cut right at the beginning. Anyway, I'll still try to tune in and watch some.
Actually if you can predict the other persons movements you can frag someone pretty much withing 3 seconds off spawn. It's a very back and forth mode and pace comes down to the players choices.
this cup is intended to teach cpmers not to rush randomly straight away, you've got do the correct choice within your own skills just like in ql (movement, aim, positioning, etc...), perhaps cpm is more mechanical because some guy who can defrag the map in 2 seconds against a rather slow player gets map control instantly and from that point it's a consequence of conversion frags...
It can work in any deathmatch really, I can assure you that comebacks and close matches in cpm are possible if both players think how to play the game while the it has amazing mechanical actions, it's probably the first skill you gotta train in cpm, the rest comes after that.
In my eyes this is a really interesting concept that has always been there and nobody gave it a shot. Why not ?
how do you select the first spawn?
with keys ? 1-2-3-4-5 ... ?
I like the idea. I'd want it in QL aswell, just for the first spawn though. Allthough the mode in general sounds interesting and maybe good for QL 2.0 ;D
How come your only using one map though?