I decided to try and make my graphics 'better' (more clear). I had a little mess around and ended up making them really dark and couldn't brighten things up with r_gamma (it woudn't work/make a difference). At the minute I have r_ignorehwgamma 0, with postprocessing on and color correction off and mapoverbrightbits 10. It looks 'ok' but I had it better than this earlier but can't remember how. At the minute the contrast seems abit crappy and although the enemy model is nice and bright, my crosshair seems to get washed out a little against the rest of the map (crosshairbrightness 0 - black). Any pointers anyone? p.s. I don't like ignorehwgamma 1 because rockets get fat and shaft looks brighter/fatter. Thanks
8563 Hits