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Quake Live Forum
Combine Crosshairs, like in Q4MAX?
(
8 comments
)
( Forum: QL)
Posted by
ja ja ve ve
@ 16:27 CST, 4 January 2014 -
iMsg
Is it possible to use two-stock crosshairs at the same time in QL?
9118 Hits
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<<
Comment #1 @ 16:37 CST, 4 January 2014
>>
(
Link
,
Reply
)
By
palatka
you can load the defaults from menus, but cg_drawcrosshair will overwrite it
3%
<<
Comment #2 @ 16:41 CST, 4 January 2014
>>
(
Link
,
Reply
)
By
ybl
u can put the images in a custom hud, but they wont hitcolor
background "gfx/2d/crosshair6.tga"
backcolor 1 1 1 1
9%
<<
Comment #3 @ 16:53 CST, 4 January 2014
>>
(
Link
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Reply
)
By
ja ja ve ve
- Reply to
#2
thx, that will work since i dont use hitcolor anyways
<<
Comment #4 @ 17:49 CST, 4 January 2014
>>
(
Link
,
Reply
)
By
ja ja ve ve
- Reply to
#2
i found the files (they are pngs tho, right?) and put that line of yours into the end of some ui.menu file. not working tho.
where do i put the gfx/2d folder exactly? any idea what i could be doing wrong? :C
<<
Comment #5 @ 04:58 CST, 5 January 2014
>>
(
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,
Reply
)
By
palatka
- Reply to
#4
create a .menu file in your baseq3/ui containing:
#include "ui/menudef.h"
//*****CUSTOM CROSSHAIRS*****//
menuDef {
name "crosshairs"
fullScreen MENU_FALSE
visible MENU_TRUE
rect 304 224 64 36
itemdef {
name "circle"
decoration
cvartest cg_drawcrosshair
showCvar {11}
rect 0 0 32 32
style 1
background "gfx/2d/crosshair11.png"
visible 1
backcolor 1 1 0 1
}
5%
<<
Comment #6 @ 06:18 CDT, 24 June 2014
>>
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)
By
Anonymous (110.173.49.18)
Wow! This could be one particular of the most useful blogs We've ever arrive across on this subject. Actually Excellent. I'm also an expert in this topic so I can understand your hard work. ccfeddcfdkee
<<
Comment #7 @ 07:59 CDT, 24 June 2014
>>
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Link
,
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)
By
Anonymous (90.44.66.7)
i want crosshair 17 + crosshair 6
http://i.imgur.com/4q9gd.jpg
<<
Comment #8 @ 08:45 CDT, 24 June 2014
>>
(
Link
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)
By
palatka
- Reply to
#7
ur imagine is misleading because cg_drawcrosshair "11" is missing heheheehehhe
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