I've noticed lately when I use timenudge 0 and autotimenudge is at 0
the blue line in my lagometer is fine... all blue.
As soon as i start upping time nudge the blue line starts to turn yellow. (tn -20 makes the line pur yellow no blue)
According to this it isn't a good thing.
"The upper graph advances one pixel for every rendered frame on the client side. Blue lines below the baseline mean that the frame is interpolating between two valid snapshots. Yellow lines above the baseline mean the frame is extrapolating beyond the latest valid time. The length of the line is proportional to the time.
Basically, blue is good: it's based on two snapshots received from the server, so the frame will not be revoked. Yellow means that the client is predicting what will happen, but hasn't received a snapshot to corroborate it yet. If the next snapshot comes in and doesn't correspond to the prediction, the prediction is revoked and the client is update with the snapshot data. This results in the skipping you experience where you'll end up somewhere very different from where you thought you were (and often with less health than you thought, because you were shot on the server, but the client couldn't predict that happening for you).
The upper graph indicates the consistency of your connection. Ideally, you should always have blue bars of only a pixel or two in height. If you are commonly getting big triangles of yellow on the graph, your connection is inconsistent."
"The lower graph slides one pixel for every snapshot received from the server. By default, snapshots come 20 times a second, so if you are running >20 fps, the top graph will move faster, and vice versa. A red bar means the snapshot was dropped by the network (indicating packet loss). Green and yellow bars are properly received snapshots, with the height of the bar proportional to the ping. A yellow bar indicates that the previous snapshot was intentionally supressed to stay under the rate limit.
In a heavy firefight, it is normal for modem players to see yellow bars in the bottom graph, which should return to green when the action quiets down. If you are getting several red bars visible, you may want to look for a server that drops less packets."
So why is timenudge fucking me?
Weird... any comments?
the blue line in my lagometer is fine... all blue.
As soon as i start upping time nudge the blue line starts to turn yellow. (tn -20 makes the line pur yellow no blue)
According to this it isn't a good thing.
"The upper graph advances one pixel for every rendered frame on the client side. Blue lines below the baseline mean that the frame is interpolating between two valid snapshots. Yellow lines above the baseline mean the frame is extrapolating beyond the latest valid time. The length of the line is proportional to the time.
Basically, blue is good: it's based on two snapshots received from the server, so the frame will not be revoked. Yellow means that the client is predicting what will happen, but hasn't received a snapshot to corroborate it yet. If the next snapshot comes in and doesn't correspond to the prediction, the prediction is revoked and the client is update with the snapshot data. This results in the skipping you experience where you'll end up somewhere very different from where you thought you were (and often with less health than you thought, because you were shot on the server, but the client couldn't predict that happening for you).
The upper graph indicates the consistency of your connection. Ideally, you should always have blue bars of only a pixel or two in height. If you are commonly getting big triangles of yellow on the graph, your connection is inconsistent."
"The lower graph slides one pixel for every snapshot received from the server. By default, snapshots come 20 times a second, so if you are running >20 fps, the top graph will move faster, and vice versa. A red bar means the snapshot was dropped by the network (indicating packet loss). Green and yellow bars are properly received snapshots, with the height of the bar proportional to the ping. A yellow bar indicates that the previous snapshot was intentionally supressed to stay under the rate limit.
In a heavy firefight, it is normal for modem players to see yellow bars in the bottom graph, which should return to green when the action quiets down. If you are getting several red bars visible, you may want to look for a server that drops less packets."
So why is timenudge fucking me?
Weird... any comments?
Edited by Gobotz at 16:07 CST, 18 February 2014 - 7133 Hits