fuck yeah. I didn't know they were able to glitch out of the train and run the first level, that was great. When they were running this I thought about spending a few days learning one of the simpler movement only segments to try and get a part in it, but never got around to it. There's a ton of weird exploits they use in the run to save time that involves decompiling maps to learn triggers and writing scripts to exploit it as you can see from the video description, but HL runs still manage to be entertaining to watch because those exploits open up more room for impressive movement. If you check the image in the description then watch 2:30 again you'll see what I mean. There will also be a part like half way through the run where they get infinite HP because a mapper made a typo and they just go crazy fast for the rest of it.
Isn't it the last part, when he get overs 4k, it's not infinite though, or he could get infinite HP (? that's what you meant?) but they just take as much as they need for every single self damage they need to take to boost their speed.
They end with 1hp as more of a tradition and cool factor. They didn't need exactly that amount, but yeah, they do budget the HP to save time at that door.
All this route optimising is unbelieveable. I really hope they will do a commentary video sooner or later. There is just so much complex stuff going on, you basically need to watch it in slowmotion.
The 4000+ HP are gained using a mapping error, where a specific door hurts you with -1 health point per frame. Since this is a double negative, instead you gain 1 hp per frame: http://wiki.sourceruns.org/wiki/Infinite_Health_Door
Yeah, I guess most people would say playing frame-by-frame while using save states is what makes a TAS. But that'd be a bit more nuanced for me. The use of scripts and a modified version of the game gets in the way of a "pure skill" run. They don't strictly use the default game with a mouse and a kb.
In the end, the result is really nice anyway and way more watchable than a TAS with dozens of glitch abuses.
btw, they give all the infos about the making of the run in the video description.
Certainly isn't a speedrun, which is a pure run of the game in only one try (single segment no save states), same rules for everyone, no scripting and certainly not playing a modified version of the game.
Since it isn't a speedrun and at the same time has lots of assists, it has to be a TAS.
Basically there are two different categories of speedruns:
single-segment and segmented runs. So segmented runs are still speedruns. Most of the Quake 1 runs are segmented as well.
But this is surely bodering on a TAS. The Goldsrc and Source engine games have an additional category for runs that use scripts, but I don't think they've ever used them this much.
I much prefer that, at least you can try it yourself, when you tamper with the game the meaning of time/skill/wow goes out of the window as you don't know how badly they butchered it.
hl is speedrun with modified dll files for no cap on speed, so an actual run of this game, it's not. dno why that's the accepted way of running hl, but it just is.
Some ppl run on the last WON version before the speed cap, which is an official release and no mods. Anyone running on newer versions just remove the speedcap because no one wants to speed run on a slow version of a game.
yes, although i'd bet on a typo here, a lower bitrate gives a smaller file.
For instance, I just tested a quick conversion from a 720p file: 1280x720, 14331 kb/s, 24 fps weights 113 MB and the converted result at 5000 kb/s, 50 fps weights 39MB
I've watched an hour of it so far and it really makes the run much more impressive because I didn't catch a lot of details watching it before. It's really an amazing feat no matter how many tiny segments it got chopped up into. Most of the single segment runners have shitty movement and aren't as good as the segmented runners anyway.