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New GG thread
Forums > General Gaming Forum
Carmack being sued (44 comments)
( Forum: Gaming)
Posted by Bob @ 17:42 CDT, 1 May 2014 - iMsg
http://www.pcworld.com/article/2150209/zenima...theft.html

zenimax try to ruin everything =/
11283 Hits

<< prev GG thread || next GG thread >>


<< Comment #1 @ 17:59 CDT, 1 May 2014 >>
(Link, Reply)
By pong doped 
okay, why do they care though? did carmack write the VR code in working hours or his own time? yes idsoftware was on a downward spiral, but after they were acquired by zenimax, it really went to shit at id.
<< Comment #2 @ 18:00 CDT, 1 May 2014 >>
(Link, Reply)
By pong doped  - Reply to #1
i dont agree zenimax is being a patent troll though. There might be something to it. Is the carmack reverse owned by id or carmack? since this could be a matter of that sort.
<< Comment #6 @ 18:25 CDT, 1 May 2014 >>
(Link, Reply)
By Canada FlashSoul  - Reply to #2
Is the carmack reverse owned by id or carmack?

wut? It should be owned by Creative.
<< Comment #10 @ 08:44 CDT, 2 May 2014 >>
(Link, Reply)
By pong doped  - Reply to #6
isn't it something used in rendering and closed source? u mean creative or creative common? im kind of lost now :(
<< Comment #17 @ 10:55 CDT, 2 May 2014 >>
(Link, Reply)
By United Kingdom AnthonyJ  - Reply to #10
Carmack's reverse was invented by two engineers at Creative Labs, who file for (and were granted) a US patent on the idea, before he independently came up with the same idea. So he doesn't own that idea, and infact ended up settling with creative to be allowed to use it in doom3 (hence OpenAL/ EAX support etc)

That has nothing to do with this though. It does sound to me like Zenimax do have some grounds though - eg, the kickstarter campaign and various media coverage featured D3 BFG, which was their IP, and I'm sure carmack contributed lots of input - eg his profiling and analysis of displays was while he was working for them, and was a direct input into the OR design
<< Comment #19 @ 18:33 CDT, 2 May 2014 >>
(Link, Reply)
By pong doped  - Reply to #17
ah, okay, thnx for clarifying that.
<< Comment #3 @ 18:01 CDT, 1 May 2014 >>
(Link, Reply)
By Colour: black nsx0r 
https://twitter.com/ID_AA_Carmack/status/462000400996921344

end of story
<< Comment #8 @ 18:30 CDT, 1 May 2014 >>
(Link, Reply)
By BBC skulp  - Reply to #3
rap game johnny karma
<< Comment #18 @ 12:42 CDT, 2 May 2014 >>
(Link, Reply)
By Unset obi  - Reply to #3
Well gee, the guy who is getting sued says he did nothing wrong. Tell Zenimax to pack it all up.
2%
<< Comment #26 @ 16:07 CDT, 7 May 2014 >>
(Link, Reply)
By Netherlands kevz  - Reply to #18
i dont really take carmack for a liar tbf. hes just a straight up science geek who has no interest in such things. if he did somehow use code he wasnt supposed to, i would bet he did it on accident ^^
<< Comment #29 @ 19:36 CDT, 8 May 2014 >>
(Link, Reply)
By United Kingdom FFT  - Reply to #26
The case is not about questioning Carmack's morals. It's about IP rights. Accidents, told truths or lies, scientific and moral integrity all mean jack shit.
<< Comment #4 @ 18:11 CDT, 1 May 2014 >>
(Link, Reply)
By bloody eyeball by hatelull melechesh 
they dare challenge god?
<< Comment #5 @ 18:23 CDT, 1 May 2014 >>
(Link, Reply)
By Canada FlashSoul 
http://www.esreality.com/post/2589477/zenimax...tole-pens/
<< Comment #7 @ 18:30 CDT, 1 May 2014 >>
(Link, Reply)
By USA_UK Jamerio 
They might have something, at that time carmack was an employee of Zenimax, there is a strong argument for suggesting anything you do on company time on their hardware etc is owned by the company.
Carmack has gotten into trouble over software patents before with Creative and the OPENAL stuff via Doom 3. Hence why you realistically needed creative openAL sound card for quake 4.

They are obviously hoping because there is so much money involved zuckerburg will throw them a bone to keep them happy if they can make half a case.

With the right amount of money and legal team you can make anyone else's life difficult. Especially in the good old US of A.

For the sake for a few hundred k in legal fee's, Zenimax probably think its worth testing the waters. From a purely financial POV they are probably right.
1%
<< Comment #9 @ 18:32 CDT, 1 May 2014 >>
(Link, Reply)
By BBC skulp  - Reply to #7
deja vu or high
<< Comment #11 @ 09:07 CDT, 2 May 2014 >>
(Link, Reply)
By Uruguay gSTRUCTOR  - Reply to #9
copy paste
<< Comment #40 @ 17:20 CST, 1 February 2017 >>
(Link, Reply)
By USA_UK Jamerio  - Reply to #7
Ouch...GG!

"Facebook ordered to pay $500 million in virtual reality lawsuit - but jury says Oculus DIDN'T steal its technology from rival firm"

Read more: http://www.dailymail.co.uk/sciencetech/articl...z4XTjfkIwc
<< Comment #12 @ 09:21 CDT, 2 May 2014 >>
(Link, Reply)
By Denmark Vium 
how about focusing on making a game worth playing.
Zenimax and carmack both fails with the current bellend work they are doing.
bellends.
5%
<< Comment #15 @ 10:40 CDT, 2 May 2014 >>
(Link, Reply)
By ql hitsu  - Reply to #12
ever heard of TES?
<< Comment #14 @ 10:40 CDT, 2 May 2014 >>
(Link, Reply)
By ql hitsu 
it will be very hard to prove carmac used zenimax intelectual property during his work on occulus.
<< Comment #13 @ 09:47 CDT, 2 May 2014 >>
(Link, Reply)
By Uruguay gSTRUCTOR 
Zenimax must be really pissed they didnt jumped in the oculus bandwagon and let Carmack go!

ha-ha!
<< Comment #16 @ 10:44 CDT, 2 May 2014 >>
(Link, Reply)
By QW_ cyronix 
they simply try to make money, oculus rift was acquired for 2 billions or something by facebook ... if they are succesful with their lawsuit they will get tens of millions of dollars ... easy way to earn money and its probably not unlikely carmack wrote code for oculus while under contract for id ... but still its difficult to prove
<< Comment #20 @ 20:03 CDT, 2 May 2014 >>
(Link, Reply)
By Team Fortress qr 
Easy solution: get rid of patents entirely. The quality of your product should speak for itself.
<< Comment #21 @ 20:26 CDT, 2 May 2014 >>
(Link, Reply)
By v1 XpArTy 
The first thing that came to my mind was the esports journalist called 'Carmack'.

It didn't make any sense to me.

Then I clicked on the link and saw John Carmack's (read: God) picture. Still didn't make any sense to me. "These are two different people!" I said in my mind.

Only after reading the article did I connect the dots and it became less absurd to me.

Either this thing is still absurd, however, slightly less so than PolandCarmack being sued by Zenimax, or I could seriously use some sleep. Or possibly both.
<< Comment #22 @ 01:38 CDT, 3 May 2014 >>
(Link, Reply)
By Canada FlashSoul  - Reply to #21
Except it's Carmac.
<< Comment #23 @ 08:52 CDT, 7 May 2014 >>
(Link, Reply)
By ._o filo 
"Oculus uses zero lines of code that I wrote while under contract to Zenimax." - Carmack

... well now we know this can advance to court. :D
<< Comment #24 @ 09:49 CDT, 7 May 2014 >>
(Link, Reply)
By Netherlands Weird 
patents in software enginering are kinda stupid anyway.

I mean there are only so many ways to solve the same (detailed) problem..... So when you confront 10 programmers with the same problem... it's highly likely that 5 of them will have the exact same solution.
8%
<< Comment #25 @ 15:22 CDT, 7 May 2014 >>
(Link, Reply)
By United States of America function9  - Reply to #24
I get the feeling the only tech companies that will be around in the next 10 yrs or so are the ones that have successfully sued their competitors more than they were sued. That whole apple/samsung thing (didn't follow it, only heard a few stories on the radio, but the patents apple was suing over, jesus h christmas), and this. If you can't beat them, sue em!
<< Comment #27 @ 18:18 CDT, 8 May 2014 >>
(Link, Reply)
By frozen Freiya  - Reply to #24
BUT TEH NETCODE CAN BE DONE BY ONLY YOU. : D

<3
<< Comment #28 @ 19:34 CDT, 8 May 2014 >>
(Link, Reply)
By Netherlands Weird  - Reply to #27
the netcode carmack wrote was solid.
And in many ways the q3 code is close to godlike.

But quakelive is a different story..... They took his code and tried to make it crap.... and partially they succeded.
<< Comment #30 @ 03:48 CDT, 9 May 2014 >>
(Link, Reply)
By frozen Freiya  - Reply to #28
OSP was really awesome. Like unplayable on 50-60. : >
QW has much better code.
<< Comment #32 @ 05:55 CDT, 9 May 2014 >>
(Link, Reply)
By Netherlands Weird  - Reply to #30
Right.... I think your memory is shit.
The first years of OSP the average ping was 50-60, and most people didn't have 120fps. And it played insanely good.
QW I dunno about I haven't played that online :>
<< Comment #33 @ 02:32 CDT, 10 May 2014 >>
(Link, Reply)
By frozen Freiya  - Reply to #32
Right, I played a few months ago, and my memory is crystal clear about the fact that it was utterly disgusting (especially lg) on 50-60 ping.
<< Comment #34 @ 07:07 CDT, 10 May 2014 >>
(Link, Reply)
By Netherlands Weird  - Reply to #33
Right... you played osp a few months ago.... on ping 50.
And you expect me to believe that you're an actual sane person who hates the Q3 netcode.

great story bro
<< Comment #35 @ 11:43 CDT, 10 May 2014 >>
(Link, Reply)
By frozen Freiya  - Reply to #34
Your beliefs and misplaced sarcasm won't change my experience.
<< Comment #36 @ 11:56 CDT, 10 May 2014 >>
(Link, Reply)
By Netherlands Weird  - Reply to #35
That your experience was bad is because you're used to QL and it's very different.
If you would 'be used to q3' again then you might have a more subtle view on the matter.

The Q3 netcode has some nice benefits over the QL one, as the other way around also holds.
But that you're blinded by your own experience means that you won't consider the possibility of the Q3 netcode being better in some aspects....
<< Comment #37 @ 16:56 CDT, 10 May 2014 >>
(Link, Reply)
By frozen Freiya  - Reply to #36
That aspect was not the hitting factor that's for sure. I would rather play QL on 90.
<< Comment #41 @ 23:04 CST, 1 February 2017 >>
(Link, Reply)
By Quake 3 (black) storm  - Reply to #36
Q3 netcode was shit IMO. I still remember how in TDM online everything went floaty like playing in syrup during intense action. Like at the Quad room at the two minute mark.
<< Comment #42 @ 00:32 CST, 2 February 2017 >>
(Link, Reply)
By q2cz gojira_  - Reply to #41
IMO ql netcode along with csgo netcode is shit. It makes the gameplay boring. Old netcode was amazing.
<< Comment #43 @ 05:00 CST, 2 February 2017 >>
(Link, Reply)
By Netherlands Weird  - Reply to #41
That sounds more like an issue due to other reasons than the netcode.
Possibilities contain:
FPS drops on your side,
Too little bandwidth (too low rate and or maxpackets) on your side or on the server side,
Server having too few resources (mainly computing power)

Do keep in mind that current internet connections (in general) are 50 to 1500 times faster than most connections in 99.
Aka I started to play on an ISDN connection which had 64kbit, now I have 100mbit (aprox 1500 times faster)
Similar (bit smaller) increases have happened for computing power, although one can express that more difficult because of how the technology changed.
Edited by Weird at 05:01 CST, 2 February 2017
<< Comment #31 @ 03:58 CDT, 9 May 2014 >>
(Link, Reply)
By Sloth pacmanpl  - Reply to #28
fucking jews/masons/guy with a beard from eurovision
<< Comment #38 @ 13:22 CDT, 30 October 2016 >>
(Link, Reply)
By Hungary kapca 
http://www.polygon.com/2016/10/28/13462260/oculus-zenimax-lawsuit-expert
<< Comment #39 @ 15:58 CDT, 30 October 2016 >>
(Link, Reply)
By QuakeLive.cz baron Railgun 
Based on the stupid patent logic once you acquire experience inside a company you cannot use that experience outside the company. All your brains are belong to us.
<< Comment #44 @ 07:37 CST, 2 February 2017 >>
(Link, Reply)
By rah certes 
http://www.bbc.co.uk/news/business-38834867

Looks like the makers of Quake Champions won't be short of money now. Hopefully they invest in their quake franchise and hope it includes some competitions!

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