We are proud to announce release of
Warsow 1.51. It comes with bugfixes, engine optimisations and improvements, such as: faster map loading times, asynchronous texture loader & sound multithreading.
As with every release, we welcome constructive feedback on every aspect of the game. For more details, make sure to see the full changelog. See you in the game!
Engine:
+ Bugfix: builtin HTTP server now accepts URL-encoded resource URI's in queries.
+ Improvement: faster map loading times.
Renderer:
+ Feature: use binary cache for GLSL programs to improve startup time (cvar "gl_ext_get_program_binary", off by default).
+ Feature: asynchronous texture loader (cvar "r_multithreading", off by default).
+ Improvement: a lightweight GLSL shader is now used for simple materials with no normalmap, gloss or decals.
Sound:
+ Feature: added multithreading support: sound mixer and background music loader now run in separate threads.
+ Improvement: normalized some of the game sounds to 0.9db.
UI:
+ Bugfix: fixed announcer volume slider.
+ Bugfix: other bugfixes.
Models:
+ Improvement: tuned Jason PadPork skin images for better performance and visibility.
HUD:
+ Bugfixes.
Windows:
+ Improvement: Warsow process isn't bound to single CPU core anymore (used to be a workaround for glitches caused by NVidia's 'Threaded OpenGL optimization")
Linux:
+ Improvement: gamma ramp size can now take values up to 4096.
Downloads: Windows installer,
Linux+Windows,
Mac OS X,
Update from 1.5 to 1.51,
SDK,
Torrent
Links: Warsow.net //
#warsow