?????????????
more like fuck you actually. the more mainstream sites/companies get involved to promote this, we - fast fps fans - should be like fucking thankful to them for even caring about such niche.
can you already stop bein stuck in early 2000s? stop thinking about mainstream in a wrong way lel
I do applaud redbull's effort of covering an array of different sporting events. But more often than not, they fail at the actual coverage. 2013 Pikes Peak International Hill Climb (specifically Loeb's run) comes to mind. That was just god awful.
The onboard was nice, but the live coverage was bad. Really bad. They had two jackasses at a desk at the starting line that seemed like they just walked off one of those Dodge "Hemi" commercials that wouldn't shut up. Whoever was the camera operator in the helicopter should not be allowed to touch a camera ever again. And they had a third jackass at the finish line trying to do post run interviews. So, the live coverage consisted of some shaky, obscure shots from a helicopter (when the person actually managed to get the car in frame) while listening to two idiots ramble on about unrelated things.
Now if it wasn't for the fact that red bull themselves hyped the event, the coverage they would be providing, and in particular Loeb's bid for the record for months prior, I'd be a lot less critical of the live coverage they had. But, as it is, it felt like they threw a team of random people together at the last possible minute to cover the event.
ah ok.
didn't know it was even televised like that. just saw it on yt while watching wrc coverage.
is there a link to the whole show you mentioned ? thx
I've never seen it up on youtube, still happen to have the stream page bookmarked, thought they'd have a VOD archive, but no. I am kinda surprised someone didn't capture it.
remember when cigarettes used to be allowed to sponsor events til people realized how bad they were for you? redbull is the same shit. good for sports, bad for health of impressionable youth with shitty parenting.
Until they present some sort of improved movement, its really hard to get excited about this game.
Its one of the weakest looking out of the new games in terms of gameplay and sadly one of the strongest looking in terms of possible playerbase and popularity
But fuck it, I know I'll end up playing it anyway if its got full servers
Its tough. Any reasonable improvement would probably change the game too much for hardcore UT fans to accept it.
Heck if they just implemented strafe jumping I would be thrice as excited, but none of the real UT fans would be.
My current issues with the movement are that its slow, jerky and relatively basic. Not to mention completely ridiculous to be mashing A and D all damn game.
Also dodges are completely unpredictable and a player could leap to the left or right or forward or backwards without any indication that his opponenint count use to make a prediction. Its essentially random from the opponent point of view.
So if it became faster, smoother, more skillful and less random it would be a better movement system and I'd probably be all over the game.
I get that just stating what the game needs isnt enough but to be truthful I dont have a solution that would give the movement everything it needs, but the problem is that nobody who is a hardcore UT fan seems to want to find one and thinks the movement is great as it is which is why its hard to get excited for the game.
I know that many die hard quake fans are total fanboys over strafe jumping just like UT fans are over dodging, but at least strafe jumping is a good mechanic. Dodging is not.
tbh I'm surprised they're even asking about movement. UT has always been dodging and jumping, I'm very surprised to see them that open to change it. To me changing the movement would be horrible for any big UT fans. Yeah it would be fun if you made it like Quake, but you might as well not call it UT at that point
I saw hypos prototype, imo they should stick to 99 or 2k4 movement. none of this infinite wall jumping stuff.
You have to decide between keeping a flawed movement scheme for traditions sake and pleasing existing fans or fixing the movement for a better game but angering your diehard fans (although maybe bringing in new ones).
Making it just like quake would be great for me and many other peope, but it would definitely not be a good idea for the game.
The best thing to do would be to find a middle ground. Give the movement everything it needs but without making it look like quake so that UT fans dont get angry.
Something like sliding, chained dodges and wall dodges (although not infinite like the video), or maybe some added weapon movement. Anything to fix it up a little without pissing too many people off.
imo I rather them just do UT99 or 2k4 movement (or a bit of both) and just have a mod to deal with any other changes. keep the UT fans happy, then leave someone to make a mod and make the game different to include better movement
Thats probably what will happen, but that will be bad for 2 reasons.
1. if the game does indeed have proper matchmaking features then it may not be possible to play anything but the standard movement there
2. the good movement mod could very well end up being dead and if thats the case then theres not much reason to play UT patched with good movement when you could just play a different game altogether
These are all just my opinions of course but if the base game doesnt have some improved movement then I dont see myself playing it for more than a month (or until my keyboard breaks from all the double tapping).
I'm not saying ID were super geniuses for including strafe jumping or that they did it intentionally. Bug or not, its still good movement that has been embraced by the devs and the community.
I'm also not saying strafe jumping should be implemented into UT.
All the game needs is a way of covering long distances faster and be less sticky, strafe jumping is perfect for that.
we need a hybrid of both, more movements to learn.
on some next gen arena shit, more is better,
move on.
lets get the best of both, rip off the best parts of quake and ut, add some new shit = best game eveeer
been hoping to move forward with this progression for years but old fanboys won't change shit, fuck them, they can stay on the old dead version.
Edited by Mental Patience at 19:50 CDT, 5 July 2014
thats what warsow did, and its really not that simple. a good 'new' movement system would combine the "essence" of the movement systems, without simply merging them. ie - the fluidity and momentum/speed conservation of quake, and the agility of UT movement without just making it bunnyhop + dodge/walljump.
Edited by thelawenforcer at 10:15 CDT, 4 July 2014
Typing on a phone so not very detailed posts.
I agree with what your saying and it's what I was trying to get across.
Warsaw nearly had it right but really just bolted on wall jumps then some crapy dash thing and by the end the art style was putting new players off.
merge or combine sound very similar.;-)
Edited by Mental Patience at 19:30 CDT, 4 July 2014
->"reasonable improvement"...
That's so random (to not say complete bs) the only main thing UT'ers doesnt want to change drastically is a representative move that is in essence UT itself: the dodge. It would be removing shock rifle, it would be the same.
If we want strafe, we would play quake (that's what i do). What about quake movement improvement too? Giving fkn air control and new mechanics for close combat rather than on the ground dodge and jumping??? Strange that u point out that for the sake of speed ut is "clunky", though when it's about UT offering way more possibilities over quake, FKN "SURPRISINGLY STRANGELY" no quakers say "oh well for high speed travelling, it's stop and go and it feels slow :/ but i reckon for close combat it's superior or better than quake". Nope... ppl are very biased here sadly =( .
Also not like u are not pressing several combo of direction to strafe, nope.
-> Yes dodge are unpredictables, u got to predict what the guy will do. I can't objectively see why a movement being unpredictable is a bad thing...
-> Faster: UT close combat is as fast if not faster than Quake. I agree that for long range moving it could feel clunky, especially when u are a noob :/ , when u learn to move fluidly this feeling is way less present. For that though, u got to play the game a fair amount and not talk out of your a55 though =( ...
UT is as skillfull as quake, sry. All the same mechanics or different skills (aim / timing / positioning / movement / map awareness) are here, exactly the goddamn same =) .
-> Also, ye u come here, you mighty you, to say at millions of UT players they are wrong and a game they play since as long as Quake exist roughly and is as famous as quake to say the least has a "dumb" way of moving and they are all wrong. The fact you dont like it does not mean it's bad.
Imo it represents a cruel lack of education by the parents or the society maybe? I called that the "spinach syndrom": "I dont like Spinach, then it's shit, no matter billions of ppl like it. I dont, so it obliviously is".
I think close combat quake is, i will use your own words "completely ridiculous", "relatively classic" (what can be more classic that up down left right and jump? You never talk about that though). I suggest they add dodge to Quake 5 to increase the close fight variety of moves while keeping strafing. Offering more possibilites at close range will be "faster , more skillful, it would probably be a better movement system". Lets see quakers reaction when u would say "add dodging for close range"...
"I know that many die hard UT fans are total fanboys over Dodge and wall dodging just like Quake fans are over strafing, but at least for close combat, dodge adds more variety and good fights and is a good mechanic. SImple wasd + jump is not."
No offence, just some ppl are so biased it's amazing. They got such massive eye lip they can't see any flaws in their so mighty quake =) .
I really appreciate QuakeLive and i sincerely think UT should inspire from quake such as:
-netcode for 60+ ping but with less "i hit hitboxes lagging 1 meter away from the actual model" UT with 40ping and a normal nice connection is pure awesome and feel as responsive as quake if not fkn more (never played ql with 20 ping in though, i talk with 40ish ping)
-The AMAZING customization level quake is bringing
-The reliability and stability of quake
-Quake UI quality
-Inspire more from their items mechanics (how it globally works)
Though i really also think Quake should inspire from UT for several things but heh... Rather talk with objective ppl, too few of them sadly =( ...
I wasnt suggesting the game should be like quake, I dont know why you brought it up so much.
"Yes dodge are unpredictables, u got to predict what's the guy will do. I can't objectively see why a movement being unpredictable is a bad thing... "
if its completely unpredictable it is as bad as it being random. being able to fly a meter or 2 in any direction without any skill requirement and without any indication which way isnt good design.
If your movement gives clues and signs as to which way you will go then your opponent can try to make a call on where he will end up and where to place a rocket. if its random then your opponent just has to wait for you to land every time which is less skillful (shooting a stationary opponent) and much less entertaining.
"I think close combat quake is, i will use your own words "completely ridiculous", "relatively classic" (what can be more classic that up down left right and jump?"
I dont know why you brought up quake as I'm not suggesting the game should be really quakey, but to humour you, in quake close quarters combat you move fast enough that you can dodge when against lg or rockets or anything else by moving in an unpredictable way. In ut you literally just pick one of 4 directions, fly over there and then have to stand still for half a second while you get shot at before you fly off in another direction.
"dodge adds more variety and good fights and is a good mechanic. SImple wasd + jump is not.""
dodge adds variety in the form of 4 directions.
"No offence, just some ppl are so biased it's amazing. They got such massive eye lip they can't see any flaws in their so mighty quake =) ."
literally the only thing i brought up about quake was the comparison between the quake and ut communities opinion on their movements.
I wasnt comparing the games, I was just commenting on how UT fans are defending a deeply flawed system in my opinion.
I'm sure you have a big long response for this, but before you respond I will reiterate, I wasnt saying "quake is good, ut is bad", I was saying "ut movement is bad", so try not to bring it up again.
"No offence, just some ppl are so biased it's amazing."
->Quake would be unpredictable, quakers would argue over it being better. Also theres a difference betwenn unpredictable and random. Also if you think dodging effectively requires no skill, then, lol =) ...
Also without cg_playerlean 1 in Quake, theres not indication in which direction a player is switching in Quake and some prefer with or without :) .
"If your movement gives clues and signs as to which way you will go then your opponent can try to make a call on where he will end up and where to place a rocket. if its random then your opponent just has to wait for you to land every time".
No, that's call guessing by logic or feel, nothing wrong with that at all. I could then turn the argument and say "quake movement are predictable then giving easy indications on where to shoot". It perfectly works in that way and quake is now qualified "predictable".
"I dont know why you brought up quake as I'm not suggesting the game should be really quakey, but to humour you, in quake close quarters combat you move fast enough that you can dodge when against lg or rockets or anything else by moving in an unpredictable way. In ut you literally just pick one of 4 directions, fly over there and then have to stand still for half a second while you get shot at before you fly off in another direction."
Didnt say u did and dont take it personally you kinda "paid for others" with their retarded statements while most of them never played UT or so few they totally talk out of their ass ;) . I have nothing against you esp. u stayed courtuous =) .
Yes u move fast enough in quake, same in UT + dodge+walldodge + "zigzag walldodge" like in ut3 where u got aircontrol =) . Once again, it's offering more legit way of moving skillfully but u never reckon that state of fact =( .
Note that now u mention, very paradoxically that in Quake u can move unpredictably and suddenly i think it's a good thing right? Few minutes ago u qualified unpredictivness as "bad and random", now in quake, np it's a good thing.
What you can't notice is in UT close combat u can do the exact same dodges as in quake, exactly the same PLUS fast dashes combined possibly with walldodges etc. Also you thinking u can't skillfully move fast while dodging (In ut you literally just pick one of 4 directions, fly over there and then have to stand still for half a second while you get shot at before you fly off in another direction.") ask any decent UT'er, it will explain you just as me, it's purely and simply PLAIN wrong/inaccurate ;) .(that's why i'm questioning myself to know how much you played UT to have such opinions ;) .
->dodge adds variety in the form of 4 directions. : GREAT. still more variety than quake has and you forgot the wall dodges combined to that possibly, so it's actually everything quake players do + dodges and or combo with wall dodges.
"literally the only thing i brought up about quake was the comparison between the quake and ut communities opinion on their movements. " yes because u very much know a representative enough part of the UT'ers to say what they want or not. You also know it so well you are able to put less attention to newbies talking out of nothing and the more skileld guys that are actually for matchmaking and possibly more fluid movements without loosing the actual UT essence, i'm sure you surely do :p ...
I wasnt comparing the games, I was just commenting on how UT fans are defending a deeply flawed system in my opinion.
"In my opinion" here are the important words, u didnt made it so clear at first. Also tbh, commenting on Ut fans wanting their game to not loose its essence by travestying it from totally representative movement from its best rival: Quake; from ESR, known to be Q3 ONLY otherwise everything else is complete total bs, is hospital mocking charity to the top ;) . Quakers are really really missplaced to talk about fanboyism =) .
" I wasnt saying "quake is good, ut is bad", I was saying "ut movement is bad" "
Yes that's the whole point. UT movement is not bad at all, like at all... You just dont like it and objectively can't see that despite adding a feeling of clunkyness for long distance travel, i do agree, you can't even reckon it's better at close range and always eluding somehow the answer.
ANd yes, please let me reiterate:
"No offence, just some ppl are so biased it's amazing."
Some messages here are full of it ;) .
I'm not going to bother trying to convince you. I dont have the time. I will explain why you are wrong, you will do the same to me, then I will do it to you and it will never end.
The point is, I think UT movement is flawed and that it primarily needs depth, fluidity and speed. If it has these I will be 10x more interested in the game.
I'm curious, do it need training to tell so much bs or is it a natural talent of yours?
The fact that some newbies doesnt want this or that does not represent what others want and what EPic will finally adopt )))) .
at the end of the day ut movement is not fluid and doesn't promote the need for high skill cap movement skills like qw/cpma
you can argue what is better or not buddy but that is just fact
and for an esports purpose, i see the reasoning for both - cpma movement is not easy to learn, and definitely not easy to master, so you have the league of legends argument going for UT (easy to learn, easy to master)
i'd rather see reborn or reflex get big but the reality of it is UT will overshadow the other two games and the only hope for esports to live with arena shooters again is probably ut4
weapons and gunplay were the strong point in UT games.
too bad it was attached to a jerky stop-go movement system that preserves no forward momentum. however, it's less intimidating and far more clear in mechanics to the average gamer.
i'll take even a new UT at this point, if it gets popular..