1:45 He likes that when he fires rockets there's a delay?
4:27 "they shouldn't respawn too often, because otherwise there will be a lot of attention on collecting the belts, and not a lot of time on actually conducting shootouts"
I see, I suppose that is pretty useful as you can fire rockets at unpredictable times (unlike in quake when it's quite easy to predict when the next rocket will be fired at you)
You still don't get it. In UT you can hold secondary fire and stack 3 rockets. Previously it was auto-fire after 3rd rocket loaded and now you must release button to fire them.
It sounds like he said "you can have it delay after 2 seconds", so this either means that you can delay fire for up to 2 seconds, or he used 2 seconds as an example. I assume (and hope) he meant the former. Letting players run around indefinitely with 3 loaded rockets is a terrible idea. Cuts out a large portion of planning and prediction from usage of the rocket launcher. Imagine you're in game and your opponent is quietly camping in some area of the map. You run by, see them, and in less than a second you have 3 rockets flying toward you. Seems like a boon for campers that rewards ambushes way too much. A surprise headshot (probably 140 damage) is one thing... a surprise triple rox (300 damage) is insane. That kind of damage should be planned, not instantaneous.
i haven't played any multiplayer yet because i cant find a server, but just jumping around the map it "feels" pretty good i have to say. very much looking forward to what's gonna happen over the next months.