Today we have released a small update for QUAKE LIVE. As of today, several of the classically "premium-only" features have been cycled into the realm of standard-content for everyone to enjoy.
In the coming updates we will now be adding new features for our subscribers to enjoy, but we felt that now was a good time to begin making some of our long standing perks available to everyone who plays. In addition to this we've also included a number of small fixes and improvements.
Advanced Scoreboards, including a newly added Freeze Tag scoreboard
Killbeep Sounds
Quad and Battle Suit Kill Counters
Weapon Config Menu
Define your preferred order of starting weapons (cg_preferredStartingWeapon)
Force Team Skin and Force Enemy Skin options
New overhead teammate indicators (friendly triangles) that relay teammate health status
Reduced default cg_drawHitFriendTime to 100ms to better suit the new icon system
New teammate death icon to clearly distinguish hurt teammates from dead teammates under the new health icon system
Teammate crosshair names now use the same health color indicators as the new overhead icons
Don't display dead teammate icons in FreezeTag (as their frozen icon will be present)
Broadcast a power-up pickup chat message to inform you who picked up a freshly spawned power-up
Crosshair hit style now defaults to damage colors.
cg_drawCrosshair was defaulting to different values in cg_main and ui_main, they now both default to "2"
All clients will now use cl_maxpackets 125.
Print when an admin passes or vetoes a callvote.
Fixed a bug that would add marks to the surface of thin volumes of liquid near an impact. (Reported on Terminatria)
Fixed crosshair 14's broken alpha channel
For the nostalgic ones, added the original Q3 crosshairs: 20-29
Minor fixes to the UI/HUD files
Fixed a lot of non-power of two textures that were reported to be causing issues.
Added Start-a-Match commands to tab auto-complete
No longer default to using forced bright models.
Arcane Citadel - Battle Suit switched for MH, JP added at MH ledge, PG (at high YA) switched for RL
Arkinholm - Added Race support
Blood Run - Fixed clipping at YA ad
Brimstone Abbey - Fixed doubled over health bubbles in team modes, Fixed clipping in curves
Double Impact - Removed the RA room. Placed RA in mid. Teleporters in mid low, go to mid high.
Hen House - Added Race support
New Cerberon - Race and DOM support
Overkill- Fixed stray quad stuck in solid
Pillbox- Added two spawns in mid.
Silence- Fixed wall supports near RA that didn't touch the wall.
Terminatria- Fixed NPOT item decals
We've just applied a promised follow-up update to address a few outstanding issues before we move forward to QuakeCon!
Game Updates:
Fixed undesirable 'joined the spectators' join messages
Fixed remaining player indicators on FreezeTag scoreboard
Fixed stuck "vote in progress" menu after disconnecting during a callvote
Fixed dropped power-up decay issue caused by pauses and timeouts
Source:
QuakeLive.com July 9th,
QuakeLive.com July 10th