I just want to give you some thoughts why we changed it like this.
After a few games on the old version it became clear that it was mainly a rush for LG with some items/powerups between. A rail wasn't welcome by most people, so I thought it needs something else.
Simply adding a MH somewhere would not have helped much so I thought we could activate the BS area if we place the MH there which opens the map to more variation as well. It should be a more clear split of the map now with 2xYA + LG vs RA + MH. I also thought it could be very interesting to have the only PU on the map on the YA side. Will the RA guys attack Quad at all or stay back and set up traps?
Please give it another go and I'd welcome any feedback of clanplay on the map.
Thanks,
Yellack
(the PG at high YA got replaced with a RL as well)
After a few games on the old version it became clear that it was mainly a rush for LG with some items/powerups between. A rail wasn't welcome by most people, so I thought it needs something else.
Simply adding a MH somewhere would not have helped much so I thought we could activate the BS area if we place the MH there which opens the map to more variation as well. It should be a more clear split of the map now with 2xYA + LG vs RA + MH. I also thought it could be very interesting to have the only PU on the map on the YA side. Will the RA guys attack Quad at all or stay back and set up traps?
Please give it another go and I'd welcome any feedback of clanplay on the map.
Thanks,
Yellack
(the PG at high YA got replaced with a RL as well)
2909 Hits