Ofc u can, dont rely on quakeonly ppl agu :D ....
It's just called "lodbias" in UT and u can set a dozen of parameters in the .ini to achieve that purpose.
You can for example totally play the so called "omagad so much eye candy shit" UT3 with ut99 gfx if you wish. Just ppl are so biased/retarded/ignorant, they spread false infos.
So ye agu, it's totally possible to play any ut with the exact gfx quality u would like to and this one will certainly follow that law too ;) .
thanks m8 for clarify that to me. interesting i remember back in time when i played dm-rankiin and i choose low graphics and it was nice, but i couldn't see the water closed to that mega-armor :0.
i think i got used to play without high graphics unfortunately.
Yes i do, ut3 99% of the time, which is a more than excellent game and so is quake, each one with their own assets.
Nowadays i'm investing 99% of the time in ql ctf that i enjoy very much but i will nerd some ut3 in duel tdm again to get back my shape before UT will be released.
By general standards for arena fps games this is still not great movement in my opinion. But for UT this could be a big improvement.
You could even give the bounce you do after the dodge complete air control. So you could dodge left, and then bounce and then be able to air control in the air during the bounce. You could use it for some pretty cool trick jumps and the air control would be limited to the bounce only.
Although after being on the UT forums since UT4 was announced I can tell you that you will get lots of shit and lots of people saying you are basically implementing UT2k4 dodge jumps again.
I like it though. It makes UT movement a little better
it's cool that you preserve some momentum for an extra jump, this way it looks less like throwing yourself like a sack of potatoes (like in regular UT2k4)
Just make it so that you keep that extra boost of momentum you get from the dodge to all jumps followed by it. I love UT, but the STOP/START nature of the movement is really annoying. But great work so far, it looks promising!
tis more smoother than UT2004 i think, but i still feel that something is missing… could have just a little crouch-slide after diagonal movements ? just a little? that could be a good idea.
Too much stopping, not enough fluidity, and you keep hitting walls by mistake, it just looks really clunky overall. Maybe its just my personal taste but I couldn't play/enjoy a fast paced FPS game with that kind of movement.
No I get that. But people arent complaining that the game isnt quake, they are complaining because they dislike the movement that UT has.
Sure some people might be complaining that UT isnt Quake but thats like complaining that Mcdonalds chips arent as good as Burger Kings and wishing that Macdonalds adopted the same style of preparing chips to go along with their already excellent burgers.
Its ok to have problems with a game and to wish for something better. Its also ok to suggest that the improvement might come from adopting something that another game has. (macdonalds adopting burger king chips would make it better, many people think that UT adopting more fluid movement like Quake would make it better).
You dont have to agree with thm but people arent annoyed that UT are doing something different than quake, they are annoyed that UT are doing something that isnt very good in their opinion.
Its not as simple as "they hate UT because its not Quake". If UT had excellent movement that was completely independant from Quake movement people wouldnt be complaining about it
I've read a lot of your posts and you don't seem to get it. The people complaining about UT movement all seem to like Quake movement. Hence the dog vs cats comment. Quake players are always going to want quake movement but just can't seem to grasp that the UT community which has it's own vast and rich competitive history might actually enjoy the UT movement system?
Just because you say Quake movement is better doesn't make it true and vice versa.
I love UT and have done since 1999. I've also followed Quake since around the same time, it's like a never-ending argument. Quake vs UT. UT vs Quake. Just accept that some people like one over the other, I did a loooong time ago. :)
I have no problem with you liking Quakes movement system, I do so myself. But as I said I also love UT, I don't feel like adding a Quake-influenced movement system into UT would make it better in any way, it would just make it more like Quake which would just make it another clone.
As I said, UT has it's own vast history of competition and community with a huge following, it doesn't need to be copying Quake movement to be succesful. I think the only people asking for this is the Quake community, which let's be honest... Will still complain about the gameplay either way. It won't ever be Quake and I'm happy about that. :P
I understand that people like UT movement. What I'm saying is that its totally ok for other people to have a problem with UT movement.
Basically MajkiFajki was suggesting that people are annoyed at UT for not being Quake and I'm saying that people are annoyed at UT for implementing a movement scheme they dont like.
If people love UT movement - thats ok.
If people hate UT movement - thats ok
If people think UT would be better with Quake movement - thats ok
If people think Quake would be better with UT movement - thats ok
Thats what I'm saying. Its ok for people to have an issue with the movement and its even ok for them to think the game would be better if it implemented movement from another game in the same genre.
Suggesting that the only reason people are criticising the movement is because its not quake movement is stupid. People are criticising it because they dont like it.
Quake vs UT. UT vs Quake. Just accept that some people like one over the other, I did a loooong time ago. :)
So because some people like UT nobody is allowed to have crticisms about the games movement? Everybody knows and accepts that some like UT and some like Quake. That doesnt mean people cant have a discussions about the good and bad aspects of each game.
If people dislike UT movement they are entitled to that opinion and shouldnt have to keep it to themselves simply because other people like it
I never said you aren't entitled not to like it or whatever. I just think you're going to be banging your head against a wall for nothing. UT is always going to be UT. I really can't imagine it ever having strafing so I think anyone looking for that is never going to be happy.
I have no problem with criticism of UT's movement or even promotion of Quakes movement but I really think you're missing the point.
UT's movement and weapons make it UT. Quakes weapons and movement make it Quake. I think a lot of people made their choice about which style they preferred a long, long time ago and it's not going to change now. Neither is Quake going to implement dodging or UT going to implement strafing. Of course I'm not the developer here but I think I'm probably right!
I dont expect it to change. To be honest I think removing dodge would just make UT players hate UT4 no matter how bad of a movement scheme I think it is so I wouldnt advise that they do that if they want their game to succeed.
All I'm saying is that people are allowed to criticise and have the discussion and it isnt simply a case of "they hate it because its not Quake".
UT has always been the gimmicky casual game of the arena FPS genre. Also why must every UT game have shit input? Sure they make engines that sell but...
I'm looking forwards to it as a big fan of the UT series. I'm pretty sure whatever happens it won't be an exact replica of Quake 3 or Quake Live so that community is never going to appreciate it.
- Can somebody explain the exact difference between Quake & UT movement?
(Never played UT. From the few videos I've seen it seems UT movement has less 'momentum': after releasing movement key you stop moving almost immediately.)
- People keep saying UT has bad mouse input.
Can this really be true? It's 2014, surely they are aware and have the tech available to make it good.
They basically convert the rotation value from a decimal to a whole number, discarding everything behind the decimal point. I guess that's the reason for accel as well.
That's especially noticeable with a sens below 1. If you move your mouse very slowly, your crosshair is not moving at all. 0.9 becomes 0 in epics world.
Imo unreal is just a horrible engine which has bad mouse input and is way too cpu limited.
in place of strafe jumping and fluid momentum based movement, you run around on the ground a lot, can double jump, and have a quick hop in any direction called a dodge. that's basically it, i think.