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New UT thread
Forums > Unreal Forum
Latest UT video (31/07/2014) (9 comments)
( Forum: UT UT2003 UT2004)
Posted by neeple @ 04:39 CDT, 1 August 2014 - iMsg
6359 Hits

<< prev UT thread || next UT thread >>


<< Comment #1 @ 07:36 CDT, 1 August 2014 >>
(Link, Reply)
By France winz 
I'm glad those questions were asked and I'm pleasantly surprised to see they are very aware of what kind of features the game needs in order to be successful.

They have been doing close to everything right so far imo.
<< Comment #2 @ 09:14 CDT, 1 August 2014 >>
(Link, Reply)
By United States of America goodbye_world  - Reply to #1
The main thing they haven't done right is the movement. Clumsy, jerky, limited, slow, boring, etc. Quake ruined shit games like Unreal Tournament for me.
1%
<< Comment #3 @ 09:34 CDT, 1 August 2014 >>
(Link, Reply)
By France winz  - Reply to #2
They could be better according to us, Quakers, but that's entirely subjective.

I didn't mind UT2004 movements, them being easy to master let me focus on other aspects of the game and quite frankly on a competitive level the movements on Quake don't matter anymore as everyone knows how to move well enough.
They are not a factor anymore and therefore make their complexity futile and prevent newcomers from being good faster.

I would go as far as saying Quake movements while enjoyable aren't the asset Quakers think it is.. to the success of the game I mean.

The movements they are going for on UT4 could be made a bit more complex to allow for more moves around the map, I never really liked UT99's movements that are too simple and linear.
Edited by winz at 09:37 CDT, 1 August 2014
<< Comment #4 @ 11:03 CDT, 1 August 2014 >>
(Link, Reply)
By eyeball by hatelul neeple  - Reply to #3
Its also slow and jerky which might not be an issue for many people but I really hate that
1%
<< Comment #5 @ 11:24 CDT, 1 August 2014 >>
(Link, Reply)
By France Anonymous (90.2.27.63)  - Reply to #3
point is people like fast movements, when i play cs or l4d i always find myself trying to bunny hop :(

UT movements are unnatural and not realy fun. there is no dynamic in it.

anyway the real question is what are their real goal with this UT 4, seeing that only UT99 was a real success, UT2k3 was mediocre at best, ut2k4 idem, ut3 was a giant failure tbh it looked like a console game engine and gameplay wise.

As many of us already said (i think) ut4 might just be an engine show. ie multi platform programation friendly etc. showcasing new effects and some other usual bullshit noone cares about when a new engine comes out.

I am yet to see an alternative to the usual quake movements other than CPM which is exactly the same with 100% aircontrol dumbed down dynamic.

The key word with movement is DYNAMIC, player must feel the mouse motion adds to the dynamism of the movement.
<< Comment #8 @ 12:09 CDT, 1 August 2014 >>
(Link, Reply)
By Q3 crunkus  - Reply to #3
what is your favorite arena shooter?
<< Comment #6 @ 11:41 CDT, 1 August 2014 >>
(Link, Reply)
By France Anonymous (90.2.27.63) 
btw are the movements on the vids still using the double tap mechanics?
<< Comment #7 @ 12:03 CDT, 1 August 2014 >>
(Link, Reply)
By Q3 crunkus 
I appreciate other takes on the arena shooter and glad UT exist. But that movement just isn't for me.
<< Comment #9 @ 12:12 CDT, 1 August 2014 >>
(Link, Reply)
By Russia Splashhh 
Some words about Castle map, there a lot of defrag on it its cool but:
1) DD room is sux - you can eat so mutch spam when you try to take DD, so its dead DD or 1 mate need to pull it out.
2) Its needed to put something important on well
It is so cool that they did this some kind of show every week!!!

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