I found good news about this New Doom. It's a reboot, then is not really "Doom4", it's like Doom 2014, or Doom "alone". What caught my attention was about the gameplay...
Will "Doom" may be the future of multiplayer games style "classic deathmatch", like Doom2, QuakeLive? Will Pro-players like rapha, cypher, toxic to try it in prized tournaments? I find it hard to happen, except if this game were to be supported by major e-sports events through great popular demand.
Original link: http://digitalcreativefront.blogspot.gr/2014/...assic.html
p.s.: Why is there not a topic icon of doom game? lol
The Gameplay Mechanics
More than the setting of the original franchise as we know it we also have a return in classic first person shooter style mechanics that include no reloading and unlimited weapons picked up, as well as health and ammo pickups along with no regenerating health.
Provided this was all present in Doom 3 as well (except for the no reloading part).
Foes can teleport at locations to ambush you, again also present from a range of enemies in Doom 3, and new mechanic additions include alternate fire modes for weapons (at least for the shotgun so far), double jumping and even climbing (if I got that right).
The Gameplay Style
With the above mechanics in mind, it is obvious that they are going for an action paced run and gun title as opposed to the slower and more jump-scare frightening Doom 3, and they are quite open to making a point on this, as executive producer Marty Stratton claimed "Doom is not about taking cover."
Quake 3 Arena styled "no-reloading" might have many pondering over the realism on this game, but honestly realism is the last thing a title like this should be trying to aim at. Not to mention that, for those aching for some realism, no reloading can be expressed into a realistic form as well. As also seen in the Quake Live version of Q3A, weapons do not reload, but the maximum amount of ammunition per magazine are reduced to mimic perhaps a one full magazine at all times.
This could come with it's own level of realism, as running around with so many weapons and so many ammunition on them one would become, well, quite cumbersome and "laggy". An approach of the like could provide for the fast paced shooter experience the new title is aiming for, whilst also pack a couple heart-jumping moments when running out of ammo and not being able to reload.
We will have to wait and see how it all plays out.
Will "Doom" may be the future of multiplayer games style "classic deathmatch", like Doom2, QuakeLive? Will Pro-players like rapha, cypher, toxic to try it in prized tournaments? I find it hard to happen, except if this game were to be supported by major e-sports events through great popular demand.
Original link: http://digitalcreativefront.blogspot.gr/2014/...assic.html
p.s.: Why is there not a topic icon of doom game? lol
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