well you can keep playing quake until its player base is whittled down to about 50 random russians while i continue playing cs and competing in an ever growing game that i find just as fun and challenging as quake and actually on different aspects than quake offers )) | ]
yes.. im pretty good at both games and have played both religiously for 10+ years now about and have competed in both
regardless of background it doesnt take a scientist to figure out if a game is as challenging and raw as another.. both games challenge you on aim and intellectual levels
trust me 1v5'ing a decent team in a league match on cs all clean quick headshots and outplaying them with positioning and fakes etc outbraining them and winning feels just as good as hitting those flick mid air rockets in quake to take the lead with 5 seconds left
The feeling may be the same, but it's obvious that in Quake the targets are much more agile, and therefore harder to hit, especially while you're being agile as well.
If we don't distinguish bounds, then I can easily claim that anything is as difficult as anything else, making it useless.
yes but in quake the hitbox is one big hitbox that does the same amount of damage no matter where you hit it
in cs you have to hit tiny heads with 1-2 bullets max, peeking for only a couple miliseconds or you are dead against good teams, you cant just spray bodies like against random nubs in pubs.. quake = more twitch reaction required cs = more precision aiming required
trust me it is hard.. you have probably played against bad random people and have never scrimmed a good team ever or else you would realize how hard you would get smashed if you didnt know how to peek and quickly hit headshots in a matter of milliseconds(let alone know the maps/angles/timings and how to work set strats with your team properly and what to do in cluthc situations etc) also cs has a bigger clutch factor where your brain really comes into play when 1v4 1v5 etc against good teams only the smartest of plays can win those situations and it requires a lot of focus and out playing your opponents
knowing how to fake out your opponents in order to isolate them etc not to mention high level cs requires serious teamwork the meta game and strategies are so dynamic and being able to work with a team and have all timings down etc is another skill it has over quake whereas most team based modes in quake arnt so serious and you seem teams playing ctf at lan with half their headphones off and shit it doesnt require the same depth what so ever
if you think the game is easier by any means than you are ignorant and arnt being logical about it or you are just t inexperienced with the game on a competitive level therefor you have no place to judge anyway...
im not trying to be offensive its just that i play and have played both games for many years and cs at a pretty high level but just online duels for quake and random cups but i have competed in both games and i defend and love both but all the hate cs gets here really is stupid because once you actually pay attention to the top level scene and watch a few games and get a chance to see some high level play you can see how much depth the game has and what different kind of skill sets it requires but in terms of difficulty is just as hard as quake at the high level
trust me when i say i know how hard it is to agree/understand that another game is as skillbased as whichever one you play is.. back when i only played cs1.6 my friend is the one that showed me a quake duel for the first time (rapha vs cooller) and to me it looked like 2 idiots jumping around stupidly fast trying to kill eachother with no awareness of angles or being smart about the map just literally flying around tryin to kill eachother... look how damn wrong i was lol now i love quake just as much as cs and understand that its skill and competition goes just as deep
My CS credentials aren't very good. I scrimmed with some CAL-i players a handful of times, and a really good friend of mine used to play with Shaguar a bit.
That video you linked was extremely unimpressive. Just about every shot is pre-aligned, there's hardly any actual aim involved. Headshots are easy because you know exactly where their head will be on the up/down axis, it's just a matter of waiting for the hitbox to slowly move into your crosshair. I understand that some CS players can have really nice flick shots into heads, but that video was a very bad example, lol. The only reason he didn't diewas because all of the other players missed all of their shots.
See the fact that you say that's unimpressive shows your lack of knowledge for the game. That really is not easy to do what so ever, he is probably the best cs aimer in the world currently and you have to keep in mind hes doing these against top level teams who know how to single a player out and who know how to peek proerly not just run into someones crosshair holding an angle.
Saying that's unimpressive is like me saying rapha beating cooller isn't impressive at all because his aim isn't that great and the only reason he won was because cooller was always out of position. I really think you need some more experience against high level opponents in cs before you can judge that type of thing just how I couldn't judge quake properly until i started taking it more seriously and laying higher elo opponents and getting my ass handed to me on every little situation.
The CS players are 90% of the time on a completely level field with maybe 1 or 2 corners to peek around. It's very slow moving strafe aim. That video isn't anything I didn't see freaking 13 years ago.
It doesn't look like they know how to peek and not run into someone's crosshair, because that's exactly what's happening in 90% of that video, lol.
I can tell you that throwing a tic tac into a cup a mile away requires a tremendous amount of skill, but there's nothing going on. Quake has many more difficult situations that a player needs to adapt to.
Then the same could be said for quake anytime someone gets railed coming out of the railgun to top YA/red tele on ztn or any other example like that. Every top player knows how to crouch and +back when coming out of that tele to avoid an easy rail from the nade platform yet it still happens countless times between top players. It's just simply making a mistake or forgetting to do something that you know you should.
It looks like that's whats happening in that video but i guarantee if you were to try to hit shots that quickly against top players you wouldn't be able to, it's the attention to detail to also realize how quick he is peeking then unpeeking to hit quick headshots over and over where the angle may look like they are running into it but in fact it's him peeking quickly. Again you cant properly judge the game and disregard it's individual situations and say that it does or does not have as many tough ones to adapt to without having the experience of playing at a high level. When you first saw quake did you immediately know everything about the competitive side of playing or are you not still trying to improve now how ever many years later like everybody else?
As for the last statement again that's ignorant on the subject of CS because id say in terms of difficult situations cs has waaaay more as there is also more room for different types of situations. In a duel you have two players trying to get the highest score by controlling items etc within a set time limit. In CS you have two teams of five players trying to reach 16 rounds first by killing each other or planting/defusing and managing money and using strategies etc. CS allows for way tougher situations such as the score being 15-14 and you are in a 1v4 with 20hp and have to use your map knowledge and game sense to try your best to take four 1on1 fights and come out on top of each of them with limited health and time and the risk of messing up and getting peeked by multiple people at once. This is where you see top smart players shine using their knowledge of the game to fake people out and be able to get behind them or work their way into a site unsuspectingly and get 2 free frags in the back of the head then plant and win the round killing the last two after having position etc.
All this isn't to say quake doesn't have tough situations or is a worse game. I cant say that at all nor would I ever but I'm rather talking about one aspect of both games which is tough situations and I think it should be clear that CS definitely allows for more but that's just one aspect.. again quake has aspects that CS doesn't and vice versa which is why both are extremely fun to me.
Either way I'm simply trying to say both games have a huge skill ceiling and each have/require unique skillsets and should be treated as such.
and who are you ingame? I dont recall a "qr" on my list =(
rigg'd...lol, what a dorkass clan. bet you guys are butt-buddies with porkage/scotty, and he porks you all the time. lube it up with some-a that bacon grease! :P
somebody write a conclusive tutorial about the game and add it to the steam hub as soon as the game is out, please. I will if nobody does, but surely there are more knowledgeable people than me around.
1. You have to choose situations when to be aggressive
2. Toxic is danger
3. Your lg is nothink on the lan
4. Not my trouble
5. Alltimes lucky, alltimes rail
6. ???
7. |]*
that guide is mostly stuff no newcomer should have to bother with and it helps no one understand 'arena shooters' that didn't know about before. i'd want ddk to do a how-to-play instead of look-at-all-those-variables guide :/
fair enough - my comment of "a good starting point" was really intended to be something like "here's a giant document you could cut out 90% of, clean up the remainder, and have a relatively nice beginner's guide".
on your edit, i think the answer is probably yes - seems unlikely they'd make such drastic changes that having a guide in place for classic would be a waste of time. perhaps editing will be needed after the new changes, but again, probably not that much.
then again, they (id) could do something completely unexpected, but even then, you could just do a Find and Replace in MS Word to do:
"Armour" --> "Bubblegum"
"Megahealth" --> "Can of Soda"
"Rocket Launcher" --> "Nerf Dart Launcher"
"Lightning Gun" --> "Squirt Gun"
"Gauntlet" --> "Boxing Gloves"
"Shotgun" --> "Cork Gun"
"Machine Gun" --> "Pea Shooter"
"Grenade Launcher" --> "Pineapple Catapult"
etc.
might be more fun that way anyway(?)
in all seriousness, thanks in advance for whatever guide you end up putting together!