Hi,
I wanted to try out positional audio in quake3, and since ioquake3 uses OpenAL, I thought I might give HRTF a go. I made a video if any of you are interested.
This is 44.1Khz software only, no hardware 3D (Dolby, virtual-surround, etc.) was used, but that would also work as an additional enhancement btw, I just wanted to hear how it would sound on a simple stereo output, (like on a cheap onboard Realtek chip which was used in this test).
I wanted to try out positional audio in quake3, and since ioquake3 uses OpenAL, I thought I might give HRTF a go. I made a video if any of you are interested.
This is 44.1Khz software only, no hardware 3D (Dolby, virtual-surround, etc.) was used, but that would also work as an additional enhancement btw, I just wanted to hear how it would sound on a simple stereo output, (like on a cheap onboard Realtek chip which was used in this test).
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BUT.
To me its a bit like a wall hack, you know EXACTLY when the opponent is regardless of geometry in front of it.
So for me its a good and bad.