PGA golf was the first that was enjoyable, with Tiger woods (until his outside life affected it!! ) unlocking + levelling up different clubs etc. At the end, with the big driver, shaft, gloves, balls all levelled up, you could drive the par4's :) was wicked.
With these graphics, can't wait for this chill out after FPS, relaxing mode.
is battlefield4 not nearly an FPS. I know it hasn't got the same movement, as CS-Go, Quake etc. does the engine just not comply with that for the future evolution from simulator to FPS?
but I think with the changes to increasing the speed back to bf3 physics is a good thing, but building in the added graphic capabilities as well.
Edited by p3l3.dynodeath at 14:05 CDT, 21 September 2014
it is not about physics. It simulates game world at 30ticks. This thing alone means that this engine can not be used for FPS game. And yes it is client side simulation rate, so in conjunction with 30/30 client server tickrate, very unstable FPS and bad performance optimization you get 2014 AAA FPS title which tehcnically worse than 15-17 years old games.
Not to mention billion of bugs, which are still not fixed to this moment. (Like flickering distant textures etc).
The only thing which is good about this engine is eye candies. It is really looking good. Heck its probably the pretties engine at 1440p atm so far. And that is what devs were focusing, not actual performance. Therefore it best fit to games like simulators where eye candies are the most important thing and nobody cares if it actually simulated gameworld even at 10tick. Could be probably suitable for MMORPG also. Hell I think it could be very nice MMORGP if they mdae some on this engine.
I wonder it if will ever be capable of doing a FPS, or does the engine just remain at that tick level? I still wonder if it is capable of changing, or is this just a nono?
do not know much about it, iirc it is based on source engine so should be way better technically than frostbite for fast paced multiplayer games. And I think they will probably up that simulation rate in future iteration of frostbite.