Hi,
I wanted to try out positional audio in quake3, and since ioquake3 uses OpenAL, I thought I might give HRTF a go. I made a video if any of you are interested.
This is 44.1Khz software only, no hardware 3D (Dolby, virtual-surround, etc.) was used, but that would also work as an additional enhancement btw, I just wanted to hear how it would sound on a simple stereo output, (like on a cheap onboard Realtek chip which was used in this test).
I wanted to try out positional audio in quake3, and since ioquake3 uses OpenAL, I thought I might give HRTF a go. I made a video if any of you are interested.
This is 44.1Khz software only, no hardware 3D (Dolby, virtual-surround, etc.) was used, but that would also work as an additional enhancement btw, I just wanted to hear how it would sound on a simple stereo output, (like on a cheap onboard Realtek chip which was used in this test).
Mon | Tue | Wed | Thu | Fri | Sat | Sun |
1 | 2 | 3 | 4 | |||
5 | 6 | 7 | 8 | 9 | 10 | 11 |
12 | 13 | 14 | 15 | 16 | 17 | 18 |
19 | 20 | 21 | 22 | 23 | 24 | 25 |
26 | 27 | 28 | 29 | 30 | 31 |
53998 Hits
BUT.
To me its a bit like a wall hack, you know EXACTLY when the opponent is regardless of geometry in front of it.
So for me its a good and bad.