Yesterday Project Nex developers shared new video from development build of game. This time they are explaining movement mechanics, which has changed since last movement-related announcement.
Movement
Game developers claim, that all changes about are to make game less "floaty".
Level design preview
Also notice some kind of preview of art direction for level design in game - pre-alpha version of "Reliquary" level. You can see Unity3d's "Beast" Lighting Engine used.
Custom skins confirmed!
You can see in the end of video orange weapon, which according to official videos should be green. Yes - apparently game will offer alternative skins for weapons. Hats are not confirmed yet.
Movement
Game developers claim, that all changes about are to make game less "floaty".
Level design preview
Also notice some kind of preview of art direction for level design in game - pre-alpha version of "Reliquary" level. You can see Unity3d's "Beast" Lighting Engine used.
Custom skins confirmed!
You can see in the end of video orange weapon, which according to official videos should be green. Yes - apparently game will offer alternative skins for weapons. Hats are not confirmed yet.
Edited by MajkiFajki at 06:03 CDT, 9 October 2014 - 3920 Hits