I noticed WolfCAM has an option to use S_UseOpenAL "1" and the audio seems a little bit clearer or maybe it is a placebo affect?! Why does WolfCAM have this kind of option when you can't change it with Quake Live Game?
It got me thinking...do you think id software plan to update the audio in anyway for Quake Live or their next FPS game?
I was listening to this earlier and WOW it's really cool!
https://www.youtube.com/watch?v=IUDTlvagjJA
Imagine a FPS shooter with that kind of audio depth :-) or maybe this would be too hard for developers to do ?
It got me thinking...do you think id software plan to update the audio in anyway for Quake Live or their next FPS game?
I was listening to this earlier and WOW it's really cool!
https://www.youtube.com/watch?v=IUDTlvagjJA
Imagine a FPS shooter with that kind of audio depth :-) or maybe this would be too hard for developers to do ?
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