Seems the people in the quake community have all been taking swings at a giant stump. The tree was downed in the early 2000s. Let's just face it. We all know what's wrong with quake nowadays. There's no need for debate.
Quake started many people off in the gaming field. Programmers were given free reign to mod their hearts out. Like wise map makers and modelers were able to utilize anything they could imagine. The sky box was the limit.
Nowadays we all feel disheartened by what's become of quake and fpsers in general. It's become nothing more than a business model that, like a skilled player, exploits the hell the community.
But all is not lost. Quake is still very much a diamond in the rough. And why not take a moment to appreciate what's good about QL and how much potential the concept itself has for expanding. We all know what it would take.
It was the community that gave quake longterm life. Id was very intelligent to give us that freedom. The taste made our community relentless with creativity. I believe one day someone will get it right again simply because that kind of business model truly satisfied customers.
Enough with wasting energy on hating the dev team. There's many reasons ql hasn't living up to our expectations. If one stops to think about it becomes obvious that the dev team was simply taking orders from bigwigs who were always disconnected from the good ol days. They were a tiny team assigned to a questionable side project, given very little to work with and likely had very little time to do the job. They did well enough considering the tools they had. It's easy to point out the flaws after the fact.
So in essence, the point of this thread is to take a step back. Think about what a still right about this gem. Take pride in being involved in this wild ride. Our community is restless, and that's fuel for the fire. Quake is still a diamond and always will be. It's only a matter of time before the tools are handed back to the community. Perhaps it won't be for awhile, nothing is certain. But you can be certain that no one has forgotten.
For now though, just remember that we still have a shelf of all the titles that pushed the boundaries and sparked something enormous inside us.
Pun intended.
Quake started many people off in the gaming field. Programmers were given free reign to mod their hearts out. Like wise map makers and modelers were able to utilize anything they could imagine. The sky box was the limit.
Nowadays we all feel disheartened by what's become of quake and fpsers in general. It's become nothing more than a business model that, like a skilled player, exploits the hell the community.
But all is not lost. Quake is still very much a diamond in the rough. And why not take a moment to appreciate what's good about QL and how much potential the concept itself has for expanding. We all know what it would take.
It was the community that gave quake longterm life. Id was very intelligent to give us that freedom. The taste made our community relentless with creativity. I believe one day someone will get it right again simply because that kind of business model truly satisfied customers.
Enough with wasting energy on hating the dev team. There's many reasons ql hasn't living up to our expectations. If one stops to think about it becomes obvious that the dev team was simply taking orders from bigwigs who were always disconnected from the good ol days. They were a tiny team assigned to a questionable side project, given very little to work with and likely had very little time to do the job. They did well enough considering the tools they had. It's easy to point out the flaws after the fact.
So in essence, the point of this thread is to take a step back. Think about what a still right about this gem. Take pride in being involved in this wild ride. Our community is restless, and that's fuel for the fire. Quake is still a diamond and always will be. It's only a matter of time before the tools are handed back to the community. Perhaps it won't be for awhile, nothing is certain. But you can be certain that no one has forgotten.
For now though, just remember that we still have a shelf of all the titles that pushed the boundaries and sparked something enormous inside us.
Pun intended.
5302 Hits