Love all the orange, love the sloths, the primary weapons arent very interesting, the gameplay is pretty fun over all, I like speedrunning levels.
Shits good, and I imagine it will be thrice as good when its actually finished with all the extra weapons and stuff. Certainly convinced to back it now.
"In an attempt to not screw you over or make this overly complicated we will offer that feature via our site (www.strafe1996.com) if / when we meet our goal here on Kickstarter. That way we know we can afford the prizes and don't have to worry about refunds."
"If we blow out our Kickstarter goal the additional money will go towards mod support and then various forms of Co-op.
At the moment the team is small and focusing on the core game, if we were to add in moddability at this time it would detract from the quality and length of STRAFE®"
Whats the backstory? im and old school gamer and I know all fps even most bizarre ones form back in the day, but I don't remember any game being called Strafe. I remember Strife but not Strafe.
dunno, I think I would rather call it a theme rather than a marketing plot.
The way I wan't to imagine it is a bunch of cool developers who still remember when games used to be fun because of the core gameplay. Not because of scripted shit that happens on the way just to keep the player still motivated to finish the game.
There are so many games developed during 90's area that I can still dig up and play over and over, just because of the fine gameplay it comes shiped with. There is something about todays games that just doesn't cut it.
However, if you call it a markteing plot it's just a way to attract bigger audience for higher sales numbers, while I think this is more about damn fine game developement.
I could be wrong though, if you want answers you should probably drop an email to the game devs themself.
games used to be fun because of the core gameplay. Not because of scripted shit that happens on the way just to keep the player still motivated to finish the game
And that's why they make randomly generated levels with random upgrades? :c
Needs more core.
Can someone make a brief summary of what that game is? Never heard of it, but it looks extremely awesome and has that raw '90s style.
On the site they keep referring to it as a '96 game; but it didn't start back then, did it? It isn't a failed project of a game ahead its times, Trespasser style, is it?
Edit: Ah, glad i'm not the only one tricked! From reddit:
"I'm one of the first people to think if a video is staged or not, and I actually thought this was made in 1996, even after visiting the website. I just thought the website was its original form and updated with current news after an 18-year hiatus.
I'm embarrassed about it too, considering I also played Q3A and UT extensively and instead of thinking "how come I've never heard of this game?" I thought, "wow this game had graphics that were better than Q2, and they came out at around the same time". I just assumed that it was probably too violent to be marketed back in 1996 and it faded into obscurity. My mind wanted to believe so much that I didn't ask all the simple questions.
Good job, you've earned my funding."
The promotional video have been made really professionally, it has all the old style. They even filled a room with all original tools from that time period. Details that no one would have noticed. Really impressive.
"STRAFE® is pushing the limits of what humans can safely experience with computer generated graphics. Never before has such realism been rendered on screen and maybe never again."